Elementine

Basic Species Description

The elementine species was originally created for war, having spectral and elemental power of significance, but strongly shifting moods. They are medium in size.

History of the Species

The elementine where created by attempts to mimic how naiads were created originally, using the haint specters of those who died from specific means and binding them to living bodies, before the forced process of breeding them together and taking away the hybrid, and attempting to train them for war. These highly unethical experiments were outlawed after the fourth mage wars when they were discovered, but still persisted in greater secrecy. Primarily, humans, pixies, cubi and naiads were used as breeding stock to first create hybrids that held the overall desired form, and then they were either fused with pre-existing haints, or killed in a means to create a haint using their own soul fragments, and revived with the haint fused back to the same body. This persisted until enough existed to breed these living haints with one another, and eventually the elementine species was created. Though the occasional elementine creation lab was found between the third mage wars where the first one was found (which led to the outlawing of their creation after the fourth mage wars) and the sixth, it was not until the seventh that they had gained enough connection to one another to escape and form their own societies in secrecy, most notably in The Isle of Devastation, The Junklands, Star Island, The Crater of Fire, and The Silver Knot Basin.

Base Species Genetics

The genetics for an elementine are as follows:

(D4) Cardinal Elemental Aura: +1 FP, able to use the "Cardinal Elemental Aura" ability.

Cardinal Elemental Aura Rank I:
(Self, Aura, None)
(Willful, Severance, Situational)
(Cinereal, 18% Stability, SP Blowback)
(Ember [Alteration], Stone [Alteration], Flesh [Alteration], Breath [Alteration], Flow [Alteration])
(8 FP, 4 Attempts, REA Check)
This ability allows the user to turn their flesh to that of another element and radiate out an aura of that element. Those adjacent or attacked by melee damage by this individual suffer the associated element's power.
Situational: The user feels rage boiling over and their flesh turns to flame. They exude an aura of Ember for Rank + Dice Pool + REA Check damage, and gain the Berserk Status Effect.
Situational: The user feels fear rising and their flesh turns to stone. They exude an aura of Stone for Rank + Dice Pool + REA Check damage, and gain the Reflecting Status Effect.
Situational: The user feels joy and sings or hums. They exude an aura of Breath for Rank + Dice Pool + REA Check damage, and gain the Phased Status Effect.
Situational: The user feels sadness and weeps. They exude an aura of Flow for Rank + Dice Pool + REA Check damage, and gain the Regeneration Status Effect.
Prerequisites: Elementine species and racial genetics. (24 points from cost, 1 point per FP for up to 20, 4 for Regeneration, 10 for Phased, 12 points necessary for Berserk Rage, 17 for Reflecting)

(D3) Haunting Beauty: +1d10/2 Daily Tenebrous Source Absorption, +1 Cinereal Source Adaption, and +2 to Beauty Checks.

(D3) Spectral Charming: +1d10/2 Daily Sere Source Absorption, +1 Aethereal Source Adaption, and +2 to Charming Checks.

(R4) Soulful Recovery: +2 SP and 1d10 Daily SP Recovery Advantage during Meditation.

(R3) Normal Flight: The user is able to use their full movement whilst flying.

Ethnicities

The gaenam elementine tend to have brown skin with mossy green splotches, short knife ears, hair that reflects the leaves and flowers from the place of their birth during different seasons, almond-shaped eyes, grey sclera, white pupils and bright emerald irises.

(E-4) Nature's Bounty: Those with this trait have the 'Nature's Bounty' ability and +1 on Beauty Checks. [Gaenam Elementine]

Nature's Bounty Rank I:
(Touch, Aura, None)
(Lasting, Beneficial, None)
(Cinereal, 17% Stability, SP Blowback)
(Harvest [Legacy], Rot [Legacy], Extract [Legacy], Flesh [Legacy])
(6 FP, 3 Attempts, REA Check)
This ability allows the user to touch and exude an aura of power, creating Rank + Dice Pool + REA Check kg of localized plants, Rank + Dice Pool + REA Check kg of localized fungus, Rank + Dice Pool + REA Check kg of localized plant extracts, and Rank Regeneration to any living being.
Prerequisites: Gaenam elementine species and racial genetics.

(E-4) Nature's Power: +1 Harvest Domain Adaption, +1 Rot Domain Adaption, +1 Extract Domain Adaption, +1d10/2 Daily Rot Domain Absorption. [Gaenam Elementine]
(E-4) The Natural Path: +1d10 Daily Natural Source Advantage, +1d10/2 Daily Natural Source Absorption. [Gaenam Elementine]

The exoean elementine tend to have pale freckled skin with red splotches, long knife ears, hair with strands of red, white, yellow, black and bright green, almond-shaped eyes, grey sclera, white pupils and bright golden irises.

(E-4) Energetic Touch: Those with this trait have the 'Energetic Touch' ability and +1 on Beauty Checks. [Exoean Elementine]

Energetic Touch Rank I:
(Touch, Aura, None)
(Lasting Detrimental, None)
(Cinereal, 20% Stability, SP Blowback)
(Illuminate [Legacy], Electricity [Legacy], Ember [Legacy], Flesh [Legacy])
(6 FP, 2 Attempts, REA Check)
This ability allows the user to touch and exude an aura of power, creating illumination on whatever they touch that extends up to defensive range, powers with Rank + Dice Pool + REA Check farads of Electricity or deals the equivalent damage, Rank + Dice Pool + REA Check degrees of temperature increase or Ember Damage, and Rank Burning to any living being.
Prerequisites: Exoean elementine species and racial genetics.

(E-4) Energetic Power: +1 Illuminate Domain Adaption, +1 Electricity Domain Adaption, +1 Ember Domain Adaption, +1d10/2 Electricity Domain Absorption. [Exoean Elementine]
(E-4) The Mundane Path: +1d10 Daily Mundane Source Advantage, +1d10/2 Daily Mundane Source Absorption. [Exoean Elementine]

The hestiella elementine tend to have ashen skin with coal-black splotches, short knife ears, hair with strands of silver, sandy brown, white and grey, almond-shaped eyes, grey sclera, white pupils and bright silver irises.

(E-4) Artisan's Baleful Touch: Those with this trait have the 'Artisan's Touch' ability and +1 on Beauty Checks. [Hestiella Elementine]

Artisan's Baleful Touch Rank I:
(Touch, Aura, None)
(Lasting, Detrimental, Limiting)
(Cinereal, 17% Stability, SP Blowback)
(Stone [Legacy], Metal [Legacy], Morphean [Legacy], Preservation [Legacy])
(6 FP, 2 Attempts, REA Check)
This ability allows the user to touch and exude an aura of power, reshaping stone, metal, sand, glass or ceramic into another shape for as long as the ability is active, dealing damage of Rank + Dice Pool + REA Check for each flavor domain in what they touch, if seeking to damage, or solely reshaping without damaging.
Prerequisites: Hestiella elementine species and racial genetics.

(E-4) Deep Power: +1 Stone Domain Adaption, +1 Metal Domain Adaption, +1 Morphean Domain Adaption, and +1 Presevation Domain Adaption. [Hestiella Elementine]
(E-4) The Artisan's Path: +1 to Cleaving Checks, +1 to Sculpt Checks, +1 to Depiction Checks, and +1 to Crafting Checks. [Hestiella Elementine]

The thanoan elementine tend to have bone-white skin with glowing bright green splotches, long knife ears, hair with strands of red, white, grey, black and bright green, almond-shaped eyes, grey sclera, white pupils and bright sapphire irises.

(E-4) Killing Touch: Those with this trait have the 'Killing Touch' ability and +1 on Beauty Checks. [Thanoan Elementine]

Killing Touch Rank I:
(Touch, Aura, None)
(Standard, Halved, None)
(Cinereal, 17% Stability, SP Blowback)
(Mortis [Legacy], Irradiate [Legacy], Vitality [Legacy], Instinct [Legacy])
(6 FP, 3 Attempts, REA Check)
This ability allows the user to touch and exude an aura of power, dealing Rank + Dice Pool + REA Check Mortis, Vitality and Instinct Damage, and bestowing the Irradiated Status Effect
Prerequisites: Thanoan elementine species and racial genetics. (18 points from cost, 1 point per FP for up to 20, 10 points necessary for Irradiated)

(E-4) Deadly Power: +1 Mortis Domain Adaption, +1 Vitality Domain Adaption, +1 Instinct Domain Adaption, +1d10/2 Daily Irradiate Domain Absorption. [Thanoan Elementine]
(E-4) The Wrathful Path: +1d10/2 Daily Primal Magic Source Absorption, +1d10/2 Daily Spore Magic Source Absorption. [Thanoan Elementine]

The kataian elementine tend to have pale lilac skin with yellow splotches, short knife ears, hair with strands of purple, pale and bright blue, and bright yellow, almond-shaped eyes, grey sclera, white pupils and bright ruby irises.

(E-4) Energetic Touch: Those with this trait have the 'Stormy Touch' ability and +1 on Intimidate Checks. [Kataian Elementine]

Stormy Touch Rank I:
(Touch, Aura, None)
(Lasting, Detrimental, None)
(Cinereal, 20% Stability, SP Blowback)
(Blizzard [Legacy], Breath [Legacy], Flow [Legacy], Electricity [Legacy])
(6 FP, 2 Attempts, REA Check)
This ability allows the user to touch and exude an aura of power, dealing Rank + Dice Pool + REA Check Blizzard, Breath, Flow and Electricity Damage.
Prerequisites: Kataian elementine species and racial genetics.

(E-4) Stormy Power: +1 Blizzard Domain Adaption, +1 Breath Domain Adaption, +1 Flow Domain Adaption, +1d10/2 Daily Electricity Domain Absorption. [Kataian Elementine]
(E-4) The Wild Path: +1d10 Daily Wild Magic Source Advantage, +1d10/2 Daily Wild Magic Source Absorption. [Kataian Elementine]

The masko elementine tend to have yellow tan skin with black and green splotches, long knife ears, hair with strands of black and bright green, grey sclera, almond-shaped eyes, white pupils and jet black irises.

(E-4) Murky Touch: Those with this trait have the 'Murky Touch' ability and +1 on Intimidate Checks. [Masko Elementine]

Murky Touch Rank I:
(Touch, Aura, None)
(Lasting, Detrimental, None)
(Cinereal, 17% Stability, SP Blowback)
(Stain [Legacy], Goo [Legacy], Toxin [Legacy], Slick [Legacy])
(6 FP, 2 Attempts, REA Check)
This ability allows the user to touch and exude an aura of power, dealing Rank + Dice Pool + REA Check Stain, Goo, Toxin and Slick Damage.
Prerequisites: Masko elementine species and racial genetics.

(E-4) Murky Power: +1 Stain Domain Adaption, +1 Goo Domain Adaption, +1 Slick Domain Adaption, +1d10/2 Daily Toxin Domain Absorption. [Masko Elementine]
(E-4) The Murky Path: +1d10 Daily Spore Magic Source Advantage, +1d10/2 Daily Spore Magic Source Absorption. [Masko Elementine]

The theapon elementine tend to have pale freckled skin with black splotches, short knife ears, hair with strands of white, black and bright red, almond-shaped eyes, grey sclera, white pupils and bright amber irises.

(E-4) Disguising Aura: Those with this trait have the 'Disguising Aura' ability and +1 on Beauty Checks. [Theapon Elementine]

Disguising Aura Rank I:
(Self, Aura, None)
(Lasting, Beneficial, None)
(Cinereal, 19% Stability, SP Blowback)
(Script [Alteration], Curtain Call [Alteration], Casting Call [Alteration], Instinct [Alteration])
(6 FP, 3 Attempts, REA Check)
This ability allows the user to gain a Dice Pool boost to Observation Checks, Dice Pool boost to Memory Checks, Dice Pool boost to Disguise Checks and Dice Pool boost to Sleight of Hand Checks.
Prerequisites: Theapon elementine species and racial genetics.

(E-4) Actor's Skill: +1 Script Domain Adaption, +1 Curtain Call Domain Adaption, +1 Casting Call Domain Adaption, +1 Instinct Domain Absorption. [Theapon Elementine]
(E-4) The Actor's Path: +1 to Perform Checks, +1 to Disguise Checks, +1 to Acting Checks, and +1 to Singing Checks. [Theapon Elementine]

The lagnean elementine tend to have pale yellow freckled skin with lilac splotches, long knife ears, hair with strands of red, white, black and bright purple, almond-shaped eyes, grey sclera, white pupils and bright amethyst irises.

(E-5) Steady Mutable Body: Those with this trait are able to alter one of their sex genes by 1 variation when concentrating 1 FP, remaining as their shifted form until concentrating again. [Lagnean Elementine]
(E-4) Charming Cuboid: Those with this trait have the 'Charming Cuboid' ability and +1 on Charming Checks. [Lagnean Elementine]

Charming Cuboid Rank I:
(Self, Cuboid, None)
(Willful, Severance, Limiting)
(Cinereal, 19% Stability, SP Blowback)
(Lechery [Alteration], Temperance [Alteration], Vanity [Alteration], Flesh [Alteration])
(6 FP, 2 Attempts, REA Check)
This ability allows the user to shift their proportions to average between the ideals of those within the cuboid, and gain a Dice Pool boost to Charming Checks, a Dice Pool boost to Beauty Checks, a Dice Pool boost to Charisma, and those within the cuboid save themselves and set allies gain the Charmed Status Effect as long as user holds focus.
Prerequisites: Lagnean elementine species and racial genetics. (18 points from cost, 1 point per FP for up to 20, 13 points necessary for Charmed)

(E-3) The Vain Path: +1 Lechery Domain Adaption, +1 Temperance Domain Adaption, and +1 Vanity Domain Adaption. [Lagnean Elementine]

The fovaless elementine tend to have pale freckled skin with red splotches, long knife ears, hair with strands of red, white, yellow, black and bright green, grey sclera, white pupils and bright golden irises.

(E-5) Escapist's Aura: Those with this trait have the 'Escapist's Aura' ability. [Fovaless Elementine]

Escapist's Aura Rank I:
(Self, Aura, None)
(Willful, Severance, Situational)
(Cinereal, 17% Stability, SP Blowback)
(Position [Redirection], Chronal [Redirection], Setting [Redirection], Vitality [Legacy])
(10 FP, 4 Attempts, REA Check)
This ability allows the user to move through space, time and the realms.
Situational: The user sacrifices their regular movement for their turn, but is able to instantaneously move to another position they would have been able to reach, avoiding all attacks of opportunity unless one arises from the position they have selected.
Situational: The user sacrifices one or more action or movement spans from a singular previous turn to later utilize outside of their reaction phase, allowing for a rapid accumulation of actions or movements on another turn.
Situational: The user creates a rift to a singular location selected earlier in the day, either closing it behind them or allowing it to stay open as long as their focus is held.
Situational: The user has rolled a desperation die and has the Regeneration Status Effect applied to them.
Prerequisites: Fovaless elementine species and racial genetics. (30 points from cost, 1 point per FP for up to 20, 4 points necessary for Regeneration)

(E-4) The Cowardly Path: +1 MP, +1 to Conceal Checks, and +1 to Camouflage Checks. [Fovaless Elementine]
(E-3) Fearful Power: +1 Position Domain Adaption, +1 Chronal Domain Adaption, and +1 Setting Domain Adaption. [Exoean Elementine]

Generally elementine utilize a human language, but many also know the language of the nearest other fey populations, as well that of the nearest naiad and cubi populations. This is not to say that some do not speak others rather than those particular languages, or in addition to it, merely that they are the most likely languages for them to speak. While elementine were considered of lower class until after The Tesarian War for Independence, most elementine cultures pushed themselves toward defensive isolation, preferring to start rebuilding their civilization with great care in secrecy along leylines, ensuring those of more feminine sexes are able to move at their fullest speed while hovering.

Sexes

Over all, the different genders of elementine are very different, but of comparable heights.

(m1) Those with this sex gene have Slow Saltwater Amphibious Lungs, breathing with -1 to respiration when in any water and Slow Water Wings, having -1 MP while swimming. [Elementine]

(m2) Those with this sex gene have Normal Liquid Body (Water), being able to fit into spaces of their own size that are not completely solid. [Elementine]

(f1) Those with this sex gene have Slow Gliding Wings, having -1 to MP when gliding; Weak Flying Wings, having -2 to MP when flying and -2 when flying directly vertically; and Weak Hovering Wings, having -2 to MP while hovering and -2 if when hovering away from a leyline. [Elementine]

(f2) Those with this sex gene have a Normal Madcap Body, dealing madcap physical damage instead of untyped physical damage during any STR check. [Elementine]

(n1) Those with this sex gene have 1d10/2 Daily Stamina Pool Recovery Advantage, 1d10/2 Daily HP Recovery Advantage, 1d10/2 Daily EP Recovery Advantage, and 1d10/2 Daily MP Recovery Advantage. [Elementine]

(n2) Those with this sex gene have Normal Phased Body, being able to maintain any and every phasing ability's concentration for the first attempt to break it without any cost. [Elementine]

For the sake of this playtest, the rules for food and drink that are optional are not being utilized, and respiration is utilizing the two-fail check mechanic for reducing from one level of respiration to another, rather than the more advanced mechanic.

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