Hamsagi

Basic Species Description

Hamsai are psionic warriors, most with a hive-mind link that they can connect to in order to coordinate with each other, as well as being able to link to other species at danger if they are not normally telepathic. The Hamsagi aren't concerned with evolving themselves so much as other species so they can communicate with them… Originally evolved from ancient nephrozoa from The Endless Labyrinth of Mazek they and two other species were separated from one another to the primal realm due to the intervention of a group of the First Pantheon due to the potential the three had shown while near each other. They are able to stretch out every part of their body and some are dominating or regrow limbs. They mostly have cloth, metal, and crystal architecture. They are sometimes referred to by other species in slurs as Cyclops, Triclops, Leeches, Worms, and One-Eyed Monsters… These slurs largely come from their unusual biology, having a central eye above vocal cords but no mouth, having hands that have two-opposable thumbs and three other main digits, and smaller fingers curling around an eye on a flexible stalk in the palm of their hand, with a mouth also concealed below that. There is a small tongue that can come out of their mouths, but not by a lot. They have ridges on their forehead and along their appendages. They do not have a sense of smell as they have no nasal passage or nostrils, instead opening and closing gaps between their horizontal muscle masses to bring within their first layer of skin and the layer underneath that. Their outer skin is a series of horizontal muscle groups which expand and contract like that of a worm to move, over a secondary skin holding their organs in place, and the organs and bones beneath that. This makes them have an appearance of having many horizontal gashes, but these are usually not injuries, but their physiology. Their main eye is in face a cluster formed together, the lid, regular rods and cones, an infrared sensor in the back, and an ultraviolet sensor in the front. Their hand eyes have the normal rods and cones, a series of electrical-sensing pearls on lines connecting the socket to the main portion of the eye, and unusual aura-sensing hexagonal sensors under the eye. These together piece the view information not seen to most races. Combined with the innate skill to coordinate these organs and their normal eyes, they can piece together larger puzzles out of data than most. Pure hamsagi are hairless with a slight slime exuding from them to keep them moist, but hybrids may have hair depending on the other species involved, and will typically be seen as mentally deficient if having any.

History of the Species

Hamsagi lore states that they originally came from The Endless Labyrinth of Mazek, but which planet they went to in The Primary Realm before becoming a space-faring species, as well as where all the supposed Hamsagi artifacts might be in Mazek, are entire other enigmas if what their history says is true. What is known, however, is that their first contact with the humans on Mars led to the branching of humans there which went on to Earth and remained largely the same, those that went to Reanas to become the Numonsi, and those who died as a result of the psionic backlash of that first contact.

Base Species Genetics

The genetics for a hamsagi are as follows:

(D4) Strong Siphoning Pliable Body: +1 Reflex, able to reach 2 spaces further on range without effort and while spending 1 active focus to spaces 2 sizes smaller than their size. Regaining HP even when not resting or meditating at full rate if absorbing blood from their hand mouths.

(D4) Weak Psionic Control: Dealing 1 MA damage to all in defensive range unless concentrating 1 FP per hour, and an additional 1 MA unless they have a psionic source adaption or a psionic mental-affecting ability.

(D3) Steady Leeching Touch: Draining 1 HP and 1 WIL when concentrating 1 FP and making direct body contact with a hand mouth.

(R4) Highly Psionic, Strong Perceiving Eyes: +1 GM rolled Psionic Ability evaluated at 3 cost from the list further below, as well as being able to see outside the normal visible spectrum, +1 Observation each on Infrared and Ultraviolet, and +1 Observation to Electricity and Auras if their hand eyes are open.

(R3) Willful: +1d10/2 Daily WIL Check Advantage.

Highly Psionic Rolls:

Roll Result: 1

Targeted Psionic Teleportation Rank I:
(Target, Sphere, None)
(Willful, Severance)
(Psionic, 40% Stability, SP Blowback)
(Position [Redirection])
(6 FP, 1 Attempt, Intelligence Check)
This ability allows the user to move a selected target to any location in their offensive sphere at will.
Prerequisites: Hamsagi species 'Highly Psionic' gene.

Roll Result: 2

Hydrokinesis Rank I:
(Self, Cuboid, None)
(Willful, Severance, Toggle)
(Psionic, 38% Stability, SP Blowback)
(Flow [Redirection])
(6 FP, 2 Attempts, Intelligence Check)
This ability allows the user to control water within a cuboid of their offensive range.
Toggle: The user draws water out of hostile entities, dealing Rank + Dice Pool + INT Check Flow Damage.
Toggle: The user draws water from the environment and creates a shield of water, having Rank Toughness and Dice Pool EP.
Toggle: The user draws water from the environment and shapes the water out of their way, into structures for movement utility, or use with solving puzzles.
Prerequisites: Hamsagi species 'Highly Psionic' gene.

Roll Result: 3

Empathy Reassurance Rank I:
(Target, Aura, None)
(Willful, Severance)
(Psionic, 41% Stability, SP Blowback)
(Grit [Legacy])
(6 FP, 4 Attempts, Intelligence Check)
This ability allows the user to try to constantly push patience and courage into a particular target, the better to help sooth their nerves and applies the Null Status effect, which reduces damage dealt to them as well as decreasing the rank of all active status effects until the focus is dropped.
Prerequisites: Hamsagi species 'Highly Psionic' gene. (18 points from cost, 1 point per FP for up to 20, 16 points necessary for Null)

Roll Result: 4

Lecherous Manipulation Rank I:
(Target, Aura, None)
(Willful, Severance)
(Psionic, 43% Stability, SP Blowback)
(Lechery [Legacy], Script [Legacy])
(6 FP, 4 Attempts, Intelligence Check)
This ability allows the user to chose a target whom they attempt to alter the memories of to make them desire the user, bestowing the Controlled Status Effect on them while focus is held, and altering memory every turn it remains held to further accentuate the alteration of memory and implanted desire even if focus were to be dropped rather than severed.
Prerequisites: Hamsagi species 'Highly Psionic' gene. (18 points from cost, 1 point per FP for up to 20, 19 points necessary for Controlled)

Roll Result: 5

Cryokinesis Rank I:
(Target, Aura, Blast)
(Swift, None)
(Psionic, 42% Stability, SP Blowback)
(Blizzard [Legacy])
(6 FP, 3 Attempts, Intelligence Check)
This ability allows the user to deal a target in their offensive range in frost damage, and then cause it to blast out frost damage up to 1/2 the remaining range from the user.
Prerequisites: Hamsagi species 'Highly Psionic' gene.

Roll Result: 6

Targeted Telepathy Rank I:
(Target, Aura, Situational)
(Willful, Severance)
(Psionic, 42% Stability, SP Blowback)
(Script [Redirection])
(6 FP, 4 Attemps, Intelligence Check)
This ability allows the user to read the surface thoughts and may transmit their own thoughts to a particular target for as long as they hold their focus, if they pass the resistance of the target.
Prerequisites: Hamsagi species 'Highly Psionic' gene.

Roll Result: 7

Imprecise Situational Telekinesis Rank I:
(Touch, Sphere, Situational)
(Willful, Severance)
(Psionic, 40% Stability, SP Blowback)
(Position [Redirection])
(6 FP, 1 Attempt, Intelligence Check)
This ability allows the user to use telekinesis to manipulate things they have touched for as long as they can hold their focus, up to rank number of items weighing a total of dice pool + INT kg, with their own unaltered Accuracy.
Situational: The user is fearful, and pulls said things to form a barrier between them and another foe with Rank Toughness + Dice Pool EP.
Situational: The user is angry, and pulls said things to launch at a foe, dealing Rank + Dice Pool + INT Check Position Damage.
Situational: The user is unable to reach an area up ahead or needs to solve a puzzle, and pulls said things to create a platform or otherwise aid in assisting with solving the puzzle.
Prerequisites: Hamsagi species 'Highly Psionic' gene.

Roll Result: 8

Delayed Blinding Glow Rank I:
(Target, Aura, Delay)
(Swift, None)
(Psionic, 42% Stability, SP Blowback)
(Illuminate [Legacy])
(6 FP, 3 Attempts, Intelligence Check)
This ability allows the user to mark a target in their offensive range, and later releasing the effect of the ability, using illuminate to blind them, as well as making them glow until the end of the round.
Prerequisites: Hamsagi species 'Highly Psionic' gene.

Roll Result: 9

Delayed Targeted Regeneration Rank I:
(Target, Aura, Delay)
(Lasting, Beneficial)
(Psionic, 38% Stability, SP Blowback)
(Vitality [Vim])
(4 FP, 3 Attempts, Intelligence Check)
This ability allows the user to mark a target in their offensive range and bestow the Regeneration Status Effect to them starting at a later point when activated.
Prerequisites: Hamsagi species 'Highly Psionic' gene. (12 points from cost, 1 point per FP for up to 20, 4 points necessary for Regeneration)

Roll Result: 0

Blasting Return from Exile Rank I:
(Self, Aura, Blast)
(Willful, Severance)
(Psionic, 37% Stability, SP Blowback)
(Setting [Redirection])
(6 FP, 4 Attempts, Intelligence Check)
This ability allows the user to travel to the previous realm that they had been in, exiting where they had last entered into the current realm they are within, blasting and taking anything in their defensive range along with them.
Prerequisites: Hamsagi species 'Highly Psionic' gene.

Ethnicities

Hamsagi drue, are bright to dark purplish in color with white segmenting crevices, black sclera, grey pupils, and red eyes. They usually live in deep, dark caves.

(E-4) Subdivision Regrowth: Those with this trait gain the 'Subdivision Regrowth' ability. When strongly injured they can turn severed limbs into somewhat intelligent and willful subdivisions, regrowing the limbs a week later typically. [Hamsagi Drue]

Subdivision Regrowth Rank I:
(Self, Aura, None)
(Willful, Severance, Limiting)
(Natural, 82% Stability, EP Blowback)
(Flesh[Vim], Vitality[Vim], Script [Legacy], Script [Alteration], Density [Alteration])
(8 FP, 4 Attempts, Courage Check)
This ability allows the user to turn severed limbs into subdivisions which, are fairly intelligent and have the physical prowess of the individual.
Regeneration: Gain Rank Hp a turn for duration.
Create a subdivision with the removed limb which grows to the size of the original, and transform of bodies physical attributes and Dice Pool Intelligence and Dice Pool Willpower.
Limitation: This may only be used after a desperation die is rolled.
Prerequisites: Hamsagi drue species and ethnicity trait.

(E-4) Normal Digging: Able to move full MP while digging through dirt, gravel and other relatively loose materials. [Hamsagi Drue]
(E-4) Slimy Escapist: +1 to Agility Checks, +1 to Reflex Checks, +2 to Escape Checks. [Hamsagi Drue]

Hamsagi galdae, are semi-translucent bright to dark cerulean in color with white segmenting crevices, black sclera, grey pupils, and yellow eyes. They usually live in at the bottom of brackish waters.

(E-4) Mark of Submission: Those with this trait gain the 'Mark of Submission' ability. Once per turn maximum, they may exude a severed sliver of their body into another entity and manipulate them. [Hamsagi Galdae]

Mark of Submission Rank I:
(Touch, Aura, None)
(Willful, Severance, Delay)
(Natural, 82% Stability, EP Blowback)
(Flesh[Vim], Vitality[Vim], Script [Legacy], Script [Alteration])
(8 FP, 4 Attempts, Courage Check)
This ability allows the user to touch an individual and try to put a burrowing sliver of their body into them, in order to later control them, up to the last 4 touched if they stay within range.
Regeneration: The user gains Rank Hp a turn for duration.
Delay: The last touched gains the Controlled Status Effect, and the user gains their Observation and Knowledge, up to Dice Pool amount.
Delay: The second last touched gains the Controlled Status Effect, and the user gains their Observation and Knowledge, up to Dice Pool amount.
Delay: The third last touched gains the Controlled Status Effect, and the user gains their Observation and Knowledge, up to Dice Pool amount.
Delay: The fourth last touched gains the Controlled Status Effect, and the user gains their Observation and Knowledge, up to Dice Pool amount.
Prerequisites: Hamsagi galdae species and ethnicity trait. (24 points from cost, 1 point per FP for up to 20, 19 points necessary for Controlled)

(E-4) Normal Swimming: Able to move full MP while swimming. [Hamsagi Galdae]
(E-4) Slimy Escapist: +1 to Agility Checks, +1 to Reflex Checks, +2 to Escape Checks. [Hamsagi Galdae]

Hamsagi ralgan, are bright to dark red in color with orange segmenting crevices, black sclera, grey pupils, and green eyes. They usually live in heavily acidic soil areas.

(E-4) Subdivision Regrowth: Those with this trait gain the 'Subdivision Regrowth' ability. When strongly injured they can turn severed limbs into somewhat intelligent and willful subdivisions, regrowing the limbs a week later typically. [Hamsagi Ralgan]

Subdivision Regrowth Rank I:
(Self, Aura, None)
(Willful, Severance, Limiting)
(Natural, 82% Stability, EP Blowback)
(Flesh[Vim], Vitality[Vim], Script [Legacy], Script [Alteration], Density [Alteration])
(8 FP, 4 Attempts, Courage Check)
This ability allows the user to turn severed limbs into subdivisions which, are fairly intelligent and have the physical prowess of the individual.
Regeneration: Gain Rank Hp a turn for duration.
Create a subdivision with the removed limb which grows to the size of the original, and transform of bodies physical attributes and Dice Pool Intelligence and Dice Pool Willpower.
Limitation: This may only be used after a desperation die is rolled.
Prerequisites: Hamsagi drue species and ethnicity trait.

(E-4) Normal Digging: Able to move full MP while digging through dirt, gravel and other relatively loose materials. [Hamsagi Ralgan]
(E-4) Slimy Escapist: +1 to Agility Checks, +1 to Reflex Checks, +2 to Escape Checks. [Hamsagi Ralgan]

Hamsagi jahgi, are charcoal grey to jet black in color with white segmenting crevices, black sclera, grey pupils, and white eyes. They usually live in heavily alkaline soil areas.

(E-4) Subdivision Regrowth: Those with this trait gain the 'Subdivision Regrowth' ability. When strongly injured they can turn severed limbs into somewhat intelligent and willful subdivisions, regrowing the limbs a week later typically. [Hamsagi Nakal]

Subdivision Regrowth Rank I:
(Self, Aura, None)
(Willful, Severance, Limiting)
(Natural, 82% Stability, EP Blowback)
(Flesh[Vim], Vitality[Vim], Script [Legacy], Script [Alteration], Density [Alteration])
(8 FP, 4 Attempts, Courage Check)
This ability allows the user to turn severed limbs into subdivisions which, are fairly intelligent and have the physical prowess of the individual.
Regeneration: Gain Rank Hp a turn for duration.
Create a subdivision with the removed limb which grows to the size of the original, and transform of bodies physical attributes and Dice Pool Intelligence and Dice Pool Willpower.
Limitation: This may only be used after a desperation die is rolled.
Prerequisites: Hamsagi drue species and ethnicity trait.

(E-4) Normal Digging: Able to move full MP while digging through dirt, gravel and other relatively loose materials. [Hamsagi Jahgi]
(E-4) Slimy Escapist: +1 to Agility Checks, +1 to Reflex Checks, +2 to Escape Checks. [Hamsagi Jahgi]

Hamsagi nakal, are bright to dark blue in color with white segmenting crevices, black sclera, grey pupils, and red eyes. They usually live in desert areas near oases.

(E-4) Mark of Submission: Those with this trait gain the 'Mark of Submission' ability. Once per turn maximum, they may exude a severed sliver of their body into another entity and manipulate them. [Hamsagi Galdae]

Mark of Submission Rank I:
(Touch, Aura, None)
(Willful, Severance, Delay)
(Natural, 82% Stability, EP Blowback)
(Flesh[Vim], Vitality[Vim], Script [Legacy], Script [Alteration])
(8 FP, 4 Attempts, Courage Check)
This ability allows the user to touch an individual and try to put a burrowing sliver of their body into them, in order to later control them, up to the last 4 touched if they stay within range.
Regeneration: The user gains Rank Hp a turn for duration.
Delay: The last touched gains the Controlled Status Effect, and the user gains their Observation and Knowledge, up to Dice Pool amount.
Delay: The second last touched gains the Controlled Status Effect, and the user gains their Observation and Knowledge, up to Dice Pool amount.
Delay: The third last touched gains the Controlled Status Effect, and the user gains their Observation and Knowledge, up to Dice Pool amount.
Delay: The fourth last touched gains the Controlled Status Effect, and the user gains their Observation and Knowledge, up to Dice Pool amount.
Prerequisites: Hamsagi galdae species and ethnicity trait. (24 points from cost, 1 point per FP for up to 20, 19 points necessary for Controlled)

(E-4) Normal Swimming: Able to move full MP while swimming.. [Hamsagi Nakal]
(E-4) Slimy Escapist: +1 to Agility Checks, +1 to Reflex Checks, +2 to Escape Checks. [Hamsagi Nakal]

Sexes

While hamsagi are born in any sex, those that are of more neuter sexes tend to be more dominating of their own species mentally.

(m1) Those with this sex gene are able within offensive range, they are are able to communicate sound and imagery between those of their species telepathically, but at -1 General WIL against being controlled by other Hamsagi, -2 on Courage Checks, and +3 on Intimidate Checks.. [Hamsagi]

(m2) Those with this sex gene have +1d10/2 Blood Source Magic Adaption, and +1 HP. [Hamsagi]

(f1) Those with this sex gene are able within offensive range, they are are able to communicate sound and imagery between those of their species telepathically, but at -1 General WIL against being charmed by other Hamsagi, -2 on Courage Checks, and +3 on Intimidate Checks.. [Hamsagi]

(f2) Those with this sex gene have +1d10/2 Leech Source Magic Adaption, and +1 SP. [Hamsagi]

(n1) Those with this sex gene are able to use their full WIL and Learning against others of their species and pass strong recommendations, charming or controlling attempts without reduction from their end. [Hamsagi]

(n2) Those with this sex gene +1d10/2 Henosis Source Magic Adaption, and +1 FP. [Hamsagi]

For the sake of this playtest, the rules for food and drink that are optional are not being utilized, and respiration is utilizing the two-fail check mechanic for reducing from one level of respiration to another, rather than the more advanced mechanic.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial 3.0 License