Sarok-Kin

Basic Species Description

Sarok are apex predators on Lenida due to the scarcity of other creatures that hunt them that are not sentient, compared to their origination realm, The Starry Oceans of Quantil. The sarok-kin are labspawn created for war originally, hybrids meant as biological weapons and soldiers, though most either turned on their creators and died in secrecy, or were freed while still primitive and untrained.

History of the Species

Sarok originally came to Lenida when the Cubi flotillas arrived from The Starry Oceans of Quantil, where most sarok are still found. On Lenida, however, with fewer predators above them in the food chain, their evolution was able to speed up from the exposure to more sentient beings they could turn into sarok gorna and sarok meynas, who in turn could be controlled to help them better adapt to their environment and expand their dens and hunting territories. As one particular sarok meynas queen nearly conquered the early settlements of Tesaria, sarok have largely been hunted on sight regardless of their particular aggression at the time. However, as was the case with the quoma-kin, some nations thought it better to capture some sarok and create their own armies of sarok hybrids. Though this too was outlawed, the intervention of a few numina and willful protection and migration of sarok dens, such as during the formation of The Chimeric Dominion, allowed these primitive sarok-kin to rise up amidst regular sarok, accentuated through the actions of a few different numina and a pragur host in the aforementioned territory…

Base Species Genetics

The genetics for a Sarok-Kin are as follows:

(D5) Rapid Lull: The 'hypnotic lull' ability, and normal swimming, allowing full MP whilst swimming.

Hypnotic Lull Rank I:
(Self, Cuboid, None)
(Willful, Severance, Limiting)
(Natural, 92% Stability, EP Blowback)
(Breath [Perception], Script [Stratagem])
(4 FP, 2 Attempts, Lung Check)
This ability allows the user to create a cuboid of sound, making those within gain the Charmed Status Effect, and the Stunned Status Effect.
Conditional: Those in the cuboid must have a sense of hearing.
Prerequisites: Sarok-kin species genetics. (12 points from cost, 1 point per FP for up to 20, 6 points necessary for Stunned, 13 for Charmed)

(D2) Frightening Healing: The 'Frightening Roar' ability and 1d10 Daily HP Recovery Advantage.

Frightening Roar Rank I:
(Self, Cuboid, None)
(Swift, None, Limiting)
(Natural, 92% Stability, EP Blowback)
(Breath [Perception], Script [Stratagem])
(4 FP, 1 Attempt, Lung Check)
This ability allows the user to create a cuboid of sound, making those within gain the Panic Status Effect, and the Afflicted Status Effect.
Conditional: Those in the cuboid must have a sense of hearing.
Prerequisites: Sarok-kin species genetics. (12 points from cost, 1 point per FP for up to 20, 8 points necessary for Panic, 10 for Afflicted)

(D3) Normal Gliding: Ability to move MP when gliding. Normal Climbing: Able to move full MP when climbing.

(R3) Mighty Hide: +1 on Might Checks, +2 EP, +1d10 Daily EP Recovery Advantage.

(R3) Incredible Speed: +2 MP.

Ethnicities

Garos sarok-kin are mostly brown with green speckles on top with dark grey underbodies. Their crests tend to extend forward. Their eyes are usually purple, though some are on rare occasion black, and their hair is usually yellow. They usually live in canyon caves.

(E-4) Reflexive Barbed Arms: +2 to Grip Checks, +1 to Reflex Checks and +1 to Might Checks. [Garos Sarok-Kin]
(E-4) Accurate Petrifying Sting: Gains the 'Petrifying Sting' ability and +1 to Accuracy Checks. [Garos Sarok-Kin]

Petrifying Sting Rank I:
(Target, Ray, Arc)
(Lasting, Detrimental, None)
(Natural, 90% Stability, EP Blowback)
(Toxin [Gestalt], Stone [Gestalt])
(6 FP, 1 Attempt, Accuracy Check)
This ability allows the user to arc their tail to sting an individual in their range, making those struck gain the Petrified Status Effect and the Poisoned Status Effect.
Prerequisites: Beynam sarok-kin species and ethnic genetics. (18 points from cost, 1 point per FP for up to 20, 4 points necessary for Poisoned, 10 for Petrified)

(E-4) Beheading Bite: Gains the 'Beheading Bite' ability and +1 to Accuracy Checks. [Garos Sarok-Kin]

Beheading Bite Rank I:
(Touch, Aura, None)
(Swift, None, Depleting)
(Natural, 87% Stability, EP Blowback)
(Flesh [Vim])
(8 FP, 3 Attempts, Accuracy Check)
This ability allows the user to bite another they touch in order to try to decapitate them or severely injure them if they survive.
Depleting: The user uses all uses of this ability at once.
Prerequisites: Beynam sarok-kin species and ethnic genetics.

Beynam sarok-kin are mostly tan with blue speckles on top with dark grey underbodies. Their crests tend to extend straight back. Their eyes are usually green, though some are on rare occasion black, and their hair is usually blue. They usually live in desert caves.

(E-4) Mighty Barbed Arms: +2 to Grip Checks, and +2 to Might Checks. [Beynam Sarok-Kin]
(E-4) Accurate Petrifying Sting: Gains the 'Petrifying Sting' ability and +1 to Accuracy Checks. [Beynam Sarok-Kin]

Petrifying Sting Rank I:
(Target, Ray, Arc)
(Lasting, Detrimental, None)
(Natural, 90% Stability, EP Blowback)
(Toxin [Gestalt], Stone [Gestalt])
(6 FP, 1 Attempt, Accuracy Check)
This ability allows the user to arc their tail to sting an individual in their range, making those struck gain the Petrified Status Effect and the Poisoned Status Effect.
Prerequisites: Beynam sarok-kin species and ethnic genetics. (18 points from cost, 1 point per FP for up to 20, 4 points necessary for Poisoned, 10 for Petrified)

(E-4) Beheading Bite: Gains the 'Beheading Bite' ability and +1 to Accuracy Checks. [Beynam Sarok-Kin]

Beheading Bite Rank I:
(Touch, Aura, None)
(Swift, None, Depleting)
(Natural, 87% Stability, EP Blowback)
(Flesh [Vim])
(8 FP, 3 Attempts, Accuracy Check)
This ability allows the user to bite another they touch in order to try to decapitate them or severely injure them if they survive.
Depleting: The user uses all uses of this ability at once.
Prerequisites: Beynam sarok-kin species and ethnic genetics.

Meykal sarok-kin are mostly turquoise with red speckles on top with white underbodies. Their crests tend to curve back toward their skulls. Their eyes are usually orange, though some are on rare occasion brown, and their hair is usually red. They usually live in coastal caves.

(E-4) Mighty Barbed Arms: +2 to Grip Checks, and +2 to Might Checks. [Meykal Sarok-Kin]
(E-4) Accurate Petrifying Sting: Gains the 'Petrifying Sting' ability and +1 to Accuracy Checks. [Meykal Sarok-Kin]

Petrifying Sting Rank I:
(Target, Ray, Arc)
(Lasting, Detrimental, None)
(Natural, 90% Stability, EP Blowback)
(Toxin [Gestalt], Stone [Gestalt])
(6 FP, 1 Attempt, Accuracy Check)
This ability allows the user to arc their tail to sting an individual in their range, making those struck gain the Petrified Status Effect and the Poisoned Status Effect.
Prerequisites: Beynam sarok-kin species and ethnic genetics. (18 points from cost, 1 point per FP for up to 20, 4 points necessary for Poisoned, 10 for Petrified)

(E-4) Hypnotic Loyalty: Gains the 'Hypnotic Loyalty' ability and +2 to Charming Checks. [Meykal Sarok-Kin]

Hypnotic Loyalty Rank I:
(Self, Cuboid, None)
(Willful, Severance, Limiting)
(Natural, 92% Stability, EP Blowback)
(Breath [Perception], Script [Stratagem])
(4 FP, 2 Attempts, Accuracy Check)
This ability allows the user to create a cuboid of sound, making those within gain the Controlled Status Effect, and the Unlucky Status Effect.
Limiting: If not having enough
Conditional: Those in the cuboid must have a sense of hearing.
Prerequisites: Sarok-kin species and ethnic genetics. (12 points from cost, 1 point per FP for up to 20, 7 points necessary for Unlucky, 19 for Controlled)

Sarok-kin have a language of their own which they have evolved from the rudimentary communications that normal sarok are capable of producing. They also tend to learn the most dominant language of the local population, or if they are outside it, the one which has the most frequency to be spoken by any who goes into their territory. Their culture is extremely primitive, but rapidly developing, especially considering that their language had a vocabulary of only a hundred terms as ordinary sarok, but in the span of thirty years since the first recorded existence of this offshoot language, it has grown to over eight thousand common words, and constantly growing as the sarok-kin learn more words and their definitions from other languages and create their own equivalent.

Sexes

The more masculine a sarok is, the more mighty it is, though the females are more cunning and the neuter are more daring.

(m1) Those with this sex gene have +1 EP, and +2 to Might Checks. [Sarok-Kin]

(m2) Those with this sex gene have +1 MP, +2 to Might Checks and 'Petrifying Spit'. [Sarok-Kin]

Rallying Call Rank I:
(Self, Cuboid, None)
(Swift, None, Limiting)
(Natural, 92% Stability, EP Blowback)
(Breath [Perception], Script [Stratagem])
(4 FP, 1 Attempt, Lung Check)
This ability allows the user to create a cuboid of sound, making those within gain the Regenerate Effect, and the Berserk Rage Status Effect.
Conditional: Those in the cuboid must have a sense of hearing, and must be an ally, companion or mercenary set earlier in the day.
Prerequisites: Sarok-kin species and sex genetics. (12 points from cost, 1 point per FP for up to 20, 4 points necessary for Regeneration, 12 for Berserk Rage)

(f1) Those with this sex gene have +1 EP, and +2 to Cunning Checks. [Sarok-Kin]

(f2) Those with this sex gene have Slow Flight, using -1 MP when flying, and +1 MP. [Sarok-Kin]

(n1) Those with this sex gene have +1 EP, +2 to Courage Checks. [Sarok-Kin]

(n2) Those with this sex gene have +1 MP and 'Petrifying Spit'. [Sarok-Kin]

Petrifying Spit Rank I:
(Target, Aura, Arc)
(Lasting, Detrimental, None)
(Natural, 90% Stability, EP Blowback)
(Toxin [Gestalt], Stone [Gestalt])
(6 FP, 2 Attempts, Accuracy Check)
This ability allows the user to spit their toxin at an individual in their range, making those struck gain the Petrified Status Effect and the Poisoned Status Effect.
Prerequisites: Sarok-kin species and sex genetics. (18 points from cost, 1 point per FP for up to 20, 4 points necessary for Poisoned, 10 for Petrified)

For the sake of this playtest, the rules for food and drink that are optional are not being utilized, and respiration is utilizing the two-fail check mechanic for reducing from one level of respiration to another, rather than the more advanced mechanic.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial 3.0 License