Shinjaka

Basic Species Description

Shinjaka are medium sized, and evolved from amoebas that learned how to photosynthesize as well as taking on a much darker tone over time, eventually branching out into their different ethnicities, but most with dark tones which aided them in survival as they became able to hide more easily. Sometimes called Shadehaven like the dymocanto, they can absorbing ambient light and heat in moderate amounts as part of their diet, with larger amounts cause them to expand massively before contracting to a spherical blob from over-saturation, causing a drain in stamina. As a result, most try to keep themselves mostly hidden within otherstructures when possible, but some will even mimic other species for the sake of rounding out their diet, namely feasting upon glucose-heavy liquids, such as the blood of prey and enemies who they have fattened up with mysterious sweet gifts left in places where it may be easily found. As such, many cultures on Jaltho had a great many fairy tales regarding innocent young offspring who succumbed to the traps of the shinjaka… But shinjaka are quite able to determine the approximate maturation of most species, and actually prefer those with a seasoned flavor of battle or evidence of threatening those lesser than them without due cause.

Despite their biological nature making them excellent ambush predators, the shinjaka do have a culture of conditional honor which makes them superb mercenaries. While at war or for survival, almost any action is deemed acceptable. However, shinjaka will not be the first to attack a foe unless it is necessary for the sake of survival to kill and consume them, or if they have been hired for a particular task they determine is acceptable. This does include the education of other species in what stealth techniques that said secondary species is capable of performing with their own biology.

History of the Species

The dymocanto and arachne were not the only sapient and sentient species to rise up as a consequence of the great wash on Jaltho, though the shinjaka took far longer to be noticed by the longdracon draconis dragon-kin due to their strange biology. Almost two-dimensional, they evolved from amoebas that became capable of not only leaving their aquatic habitats, but also steadily learning how to manipulate denser structures such as armor, clothing and more toward having a more solid form capable of interacting with other beings and structures.

Base Species Genetics

The genetics for a shinjaka are as follows:

(D4) Moderate Disguising, Strong Animating Body (Umbral): They are able to fit in spaces 2 sizes smaller than their own without effort and while dropping any active focus may fit in spaces 4 sizes smaller than their size. They are able to spend a point of unused EP to surround or enter an item or group of items and animate it around or within them as it takes inventory slots needed, 1 item in addition to the regular equip/unequip alteration, per EP spent. They have -1 HP from their current when mimicking another species, but may spend unused FP to add 1d10 to their Disguise Check.

(D3) Shadowed Sprint: +1d10/2 Daily Stealth Check Advantage, +1d10 Daily Stamina Recovery Rate Advantage, and +1d10 MP Daily Advantage.

(D3) Umbral Advantage: +1d10/2 Daily Umbral Advantage, +2 Umbral Domain Adaption.

(R3) Dire Stealth: +3 on Stealth Checks, +1 Spore Magic Source Adaption, and +1d10/2 Daily Madcap Domain Absorption.

(R3) Bloody Observant: +2 on Observation Checks, +1 Blood Magic Source Adaption, and +1d10/2 Daily Vitality Domain Absorption.

Ethnicities

The kurandoku shinjaka have lived in the arctic regions for generations, taking on a white and light grey membrane skin, and solid sapphire eyes.

(E-4) Inky Stealth: +2 Stain Domain Adaption, and +2 on Stealth Checks. [Kurandoku Shinjaka]
(E-4) Blizzard Camo: +1d10 Daily Blizzard Domain Advantage, and +1d10 Daily Camouflage Check Advantage. [Kurandoku Shinjaka]
(E-4) Blizzard Shaper: +1 Blizzard Domain Adaption, and the 'Wild Sphere of Blizzard Shaping' ability. [Kurandoku Shinjaka]

Wild Sphere of Blizzard Shaping Rank I:
(Self, Sphere, None)
(Willful, Severance, Situational)
(Wild Magic, 22% Stability, EP Blowback)
(Blizzard [Redirection], Position [Redirection])
(6 FP, 1 Attempt, Wisdom Check)
This ability allows the user to collect and control any snow or ice they observe in an area, redirecting it as they see fit, up to their offensive range, dealing rank + dicepool + WIS damage if attacking, and whipping it to hit up to rank individuals or one individual rank times per turn with full force.
Prerequisites: Kurandoku shinjaka species and ethnicity genetics.

The honoska shinjaka have lived in the volcanic regions for generations, taking on an orange and dark grey membrane skin, and solid ruby eyes.

(E-4) Inky Stealth: +2 Stain Domain Adaption, and +2 on Stealth Checks. [Honoska Shinjaka]
(E-4) Brimstone: +1d10 Daily Ember Domain Advantage, and +1d10 Daily Stone Advantage. [Honoska Shinjaka]
(E-4) Speedy Blazing Aura: +1 MP, and the 'Wild Blazing Aura' ability. [Honoska Shinjaka]

Wild Blazing Aura Rank I:
(Touch, Aura, Limiting)
(Willful, Severance, None)
(Wild Magic, 18% Stability, EP Blowback)
(Ember [Legacy])
(4 FP, 4 Attempts, Wisdom Check)
This ability allows the user to touch something and set it ablaze for as long as they hold their focus and it remains in range, dealing Rank + Dice Pool damage per turn.
Limitation: The individual must be in control of themselves.
Limitation: The individual cannot damage themselves if they set themselves ablaze unless specifically electing to do so while in control of themselves.
Limitation: The individual cannot damage allies, companions or mercenaries unless specifically electing to do so while in control of themselves.
Limitation: The individual channels the flame into something which absorbs heat, and regulates it so as not to damage it if their check is high enough.
Prerequisites: Honoska shinjaka species and ethnicity genetics.

The aotanu shinjaka have lived in the marsh and swamp regions for generations, taking on a blue and dark grey membrane skin, and solid sunflower yellow eyes.

(E-4) Inky Stealth: +2 Stain Domain Adaption, and +2 on Stealth Checks. [Aotanu Shinjaka]
(E-4) Clone Sphere Illusion: +1 Flow Domain Advantage, and the 'Wild Clone Sphere Illusion' ability. [Aotanu Shinjaka]

Wild Clone Sphere Illusion Rank I:
(Self, Sphere, Situational)
(Willful, Severance)
(Wild Magic, 17% Stability, EP Blowback)
(Flow [Redirection], Illuminate [Legacy], Swarm [Legacy])
(6 FP, 1 Attempt, Wisdom Check)
This ability allows the user to create an arrangement in a spherical radius of solid illusions of themselves out of water and light, one per rank of the ability with dice pool HP (and no EP), able to deal rank + dice pool + WIS damage to one who is in their respective defensive range at the start of a given turn. If a clone is destroyed it will be reformed at the start of the next turn adjacent to the user of this ability before it can move within the sphere of the user's influence. If the user's focus is dropped or severed, all clones will disappear immediately.
Prerequisites: Aotanu shinjaka species and ethnicity genetics.

(E-4) Water Shaping: +1d10/2 Daily Flow Domain Advantage, and the 'Wild Sphere of Water Whips' ability. [Aotanu Shinjaka]

Wild Sphere of Water Whips Rank I:
(Self, Sphere, Situational)
(Willful, Severance)
(Wild Magic, 18% Stability, EP Blowback)
(Flow [Redirection], Position [Redirection])
(6 FP, 1 Attempt, Wisdom Check)
This ability allows the user to collect and control any unbound water they observe in an area, redirecting it as they see fit, up to their offensive range, dealing rank + dicepool + WIS damage if attacking, and whipping it to hit up to rank individuals or one individual rank times per turn with full force.
Prerequisites: Aotanu shinjaka species and ethnicity genetics.

The reijalno shinjaka have lived in upper mountain regions for generations, taking on a yellow and light grey membrane skin, and solid amethyst eyes.

(E-4) Inky Stealth: +2 Stain Domain Adaption, and +2 on Stealth Checks. [Reijalno Shinjaka]
(E-4) Electric Mind: +1d10/2 Daily Electricity Domain Advantage, and the 'Targeted Telepathy' ability. [Reijalno Shinjaka]

Targeted Telepathy Rank I:
(Target, Aura, Situational)
(Willful, Severance)
(Psionic, 42% Stability, SP Blowback)
(Script [Redirection])
(6 FP, 4 Attemps, Intelligence Check)
This ability allows the user to read the surface thoughts and may transmit their own thoughts to a particular target for as long as they hold their focus, if they pass the resistance of the target.
Prerequisites: Reijalno shinjaka species and ethnicity genetics.

(E-4) Adept Electric Strikes: +1 MA, and the 'Wild Electric Strikes' ability. [Reijalno Shinjaka]

Wild Electric Strikes Rank I:
(Touch, Aura, Limiting)
(Willful, Severance, None)
(Wild Magic, 20% Stability, EP Blowback)
(Electricity [Legacy])
(4 FP, 4 Attempts, Wisdom Check)
This ability allows the user to touch something and electrify it for as long as they hold their focus and it remains in range, dealing Rank + Dice Pool damage per turn.
Limitation: The individual must be in control of themselves.
Limitation: The individual cannot damage themselves if they set themselves electrified unless specifically electing to do so while in control of themselves.
Limitation: The individual cannot damage allies, companions or mercenaries unless specifically electing to do so while in control of themselves.
Limitation: The individual channels the electricity into something which absorbs electricity, and regulates it so as not to damage it if their check is high enough.
Prerequisites: Reijalno shinjaka species and ethnicity genetics.

The dokulno shinjaka have lived in lower mountain regions in caves for generations, taking on a black and dark grey membrane skin, and solid copper eyes.

(E-4) Inky Stealth: +2 Stain Domain Adaption, and +2 on Stealth Checks. [Dokulno Shinjaka]
(E-4) Telekinetic Metal: +1d10/2 Daily Metal Domain Advantage, and the 'Precise Telekinesis' ability. [Dokulno Shinjaka]

Precise Telekinesis Rank I:
(Touch, Aura, None)
(Willful, Severance)
(Psionic, 37% Stability, SP Blowback)
(Position [Redirection], Instinct [Redirection])
(6 FP, 4 Attempts, Intelligence Check)
This ability allows the user to use telekinesis to manipulate a singular item or entity they touched when the ability was activated for as long as they can hold their focus, up to rank + INT kg, with a dice pool Accuracy bonus, within their defensive range.
Prerequisites: Dokulno shinjaka species and ethnicity genetics.

(E-4) Shielded Metal Whips: +1 on Shielding Checks, and the 'Wild Sphere of Metal Whips' ability. [Dokulno Shinjaka]

Wild Sphere of Metal Whips Rank I:
(Self, Sphere, Situational)
(Willful, Severance)
(Wild Magic, 20% Stability, EP Blowback)
(Metal [Redirection], Position [Redirection])
(6 FP, 1 Attempt, Wisdom Check)
This ability allows the user to collect and control any unbound metal they observe in an area, redirecting it as they see fit, up to their offensive range, dealing rank + dicepool + WIS damage if attacking, and whipping it to hit up to rank individuals or one individual rank times per turn with full force.
Prerequisites: Dokulno shinjaka species and ethnicity genetics.

The gakemol shinjaka have lived along cliffside regions in caves and along the ledges of the cliffside for generations, taking on a purple and dark grey membrane skin, and solid jet black eyes.

(E-4) Inky Stealth: +2 Stain Domain Adaption, and +2 on Stealth Checks. [Gakemol Shinjaka]
(E-4) Madcap: +1d10/2 Daily Madcap Domain Advantage, +1d10/2 Daily Casting Call Domain Advantage, and the 'Summoning Power' ability. [Gakemol Shinjaka]

Summoning Power Rank I:
(Self, Aura, None)
(Willful, Severance, Situational)
(Natural, 95% Stability, EP Blowback)
(Casting Call [Redirection])
(4 FP, 4 Attempts, Accuracy Check)
This ability allows the user to take a summon one of 4 items to themselves that they have previously touched and set earlier in the day as ones they would be able to summon.
Situation: The individual summons the first item.
Situation: The individual summons the second item.
Situation: The individual summons the third item.
Situation: The individual summons the fourth item.
Condition: The individual may only summon one item at time which they can carry and have ownership of, or permission to summon, and if it leaves their offensive range it de-summons back to wherever they had it stored before it was summoned.
Prerequisites: Gakemol shinjaka species and ethnicity genetics.

(E-4) Enduring Madcap Strikes: +1 EP, and the 'Wild Madcap Strikes' ability. [Gakemol Shinjaka]

Wild Madcap Strikes Rank I:
(Touch, Aura, Limiting)
(Willful, Severance, None)
(Wild Magic, 18% Stability, EP Blowback)
(Madcap [Legacy])
(4 FP, 4 Attempts, Wisdom Check)
This ability allows the user to touch something and electrify it for as long as they hold their focus and it remains in range, dealing Rank + Dice Pool damage per turn.
Limitation: The individual must be in control of themselves.
Limitation: The individual cannot damage themselves if they touch themselves unless specifically electing to do so while in control of themselves.
Limitation: The individual cannot damage allies, companions or mercenaries unless specifically electing to do so while in control of themselves.
Limitation: The individual channels the madcap power into something which absorbs madcap power, and regulates it so as not to damage it if their check is high enough.
Prerequisites: Gakemol shinjaka species and ethnicity genetics.

The shinrom shinjaka have lived in forest regions for generations, taking on a green and dark grey membrane skin, and solid amber orange eyes.

(E-4) Inky Stealth: +2 Stain Domain Adaption, and +2 on Stealth Checks. [Shinrom Shinjaka]
(E-4) Forest Camo: +1d10 Daily Harvest Domain Advantage, and +1d10 Daily Camouflage Check Advantage. [Shinrom Shinjaka]
(E-4) Meditating Earthshaper: +1 FP, +1 on Meditation Checks, and the 'Earthshaper' ability. [Shinrom Shinjaka]

Earthshaper Rank I:
(Self, Zone, None)
(Standard, Halved, Situational)
(Wild Magic, 42% Stability, EP Blowback)
(Harvest [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw plants in a zone toward themselves and move it freely within it.
Situation: The user draws plants to attack non-allied entities, dealing Rank + Dice Pool + Observation Damage.
Situation: The user draws plants toward them without harming entities, collecting Rank + Dice Pool + Observation Kg of local plant matter or less if there is less than that available in the area.
Situation: The user pushes dirt out of the area without harming entities, emptying the area of effect in order to create a stable excavation site or trench.
Prerequisites: Shinrom shinjaka species and ethnicity genetics.

The hanalo shinjaka have lived in flower field regions for generations, taking on a pink and light grey membrane skin, and solid emerald eyes.

(E-4) Inky Stealth: +2 Stain Domain Adaption, and +2 on Stealth Checks. [Hanalo Shinjaka]
(E-4) Field Disguise: +1d10 Daily Harvest Domain Advantage, and +1d10 Daily Disguise Check Advantage. [Hanalo Shinjaka]
(E-4) Charming Lecherous Manipulation: +1 on Charming, and the 'Lecherous Manipulation' ability. [Hanalo Shinjaka]

Lecherous Manipulation Rank I:
(Target, Aura, None)
(Willful, Severance)
(Psionic, 43% Stability, SP Blowback)
(Lechery [Legacy], Script [Legacy])
(6 FP, 4 Attempts, Intelligence Check)
This ability allows the user to chose a target whom they attempt to alter the memories of to make them desire the user, bestowing the controlled status effect on them while focus is held, and altering memory every turn it remains held to further accentuate the alteration of memory and implanted desire even if focus were to be dropped rather than severed.
Prerequisites: Hanalo shinjaka species and ethnicity genetics. (18 points from cost, 1 point per FP for up to 20, 19 points necessary for Controlled)

Sexes

Shinjaka have a fairly even distribution of sexes, though they appear to be without external sexual characteristics to most other species, unless mimicking them, or taking control of objects that make them appear to have one externally.

(m1) Those with this sex gene have +1d10/2 Umbral Domain Daily Advantage, +1d10/2 Stain Domain Daily Advantage, +1 on Wit Checks, and +1 on Crafting Checks. [Shinjaka]

(m2) Those with this sex gene have +1d10/2 Illuminate Domain Daily Advantage, +1 Beauty, +1 on Disguise Checks, and +1 on Accuracy Checks. [Shinjaka]

(f1) Those with this sex gene have +1d10/2 Umbral Domain Daily Advantage, +1d10/2 Stain Domain Daily Advantage, +1 Beauty, and +1 on Crafting Checks. [Shinjaka]

(f2) Those with this sex gene have +1d10/2 Illuminate Domain Daily Advantage, +1 Beauty, +1 on Charisma Checks, and +1 on Cunning Checks. [Shinjaka]

(n1) Those with this sex gene have +1d10/2 Umbral Domain Daily Advantage, +1d10/2 Stain Domain Daily Advantage, +1 on Reasoning Checks, and +1 on Crafting Checks. [Shinjaka]

(n2) Those with this sex gene have +1d10/2 Illuminate Domain Daily Advantage, +1 on Observation Checks, +1 on Conceal Checks, and +1 on Crafting Checks. [Shinjaka]

Shinjaka have their own language, as well as most knowing the language of whatever culture they live within or closest to that is not their own, and the nearest Longdracon Dragon-Kin languages. This is not to say that some do not speak others rather than those particular languages, or in addition to it, merely that they are the most likely languages for them to speak. While shinkaja are considered of labor, mercantile, or military class, some have not fared as well and dropped to lower classes, or fared extremely well and risen higher, though both possibilities are rare.

For the sake of this playtest, the rules for food and drink that are optional are not being utilized, and respiration is utilizing the two-fail check mechanic for reducing from one level of respiration to another, rather than the more advanced mechanic.

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