Status Effects

Status Effect Definition:

In many roleplaying games there are modifications to a character's present state that affect how well they do in combat and other tasks, buffs, debuffs, ailments, auras or a number of other names, all commonly referred to as Status Effects. The FARAD System also has this staple of roleplay gaming as it serves many useful functions both in combat and character development as a whole. A non-player character poisoned with a malady that keeps them in a coma could be healed by a player with high enough skill, and then be able to investigate how the individual was poisoned, or have to seek out the antidote if they weren't skilled enough to heal them outright. A blind player character may have been born that way, had damage done to their eyes, or be cursed and need to have the status effect lifted and thus have gone on their journeys in the first place. Below are some status effects and their descriptions, sorted by design point cost. For details on how to create other new status effects, please refer to the template here.

Status Effects

1 Design Point

2 Design Points

3 Design Points

Yielding: A character with this status effect loses 1 WIL per rank of this status effect for the duration of its effect.

Wrathful: A character with this status effect deals 10% more damage for the duration of its effect.

4 Design Points

Drained: A character with this attack loses 1 EP per turn, per rank of the status effect, for the duration of its effect.

Poisoned: A character with this status effect loses 1 HP per turn, per rank of the status effect, for the duration of its effect unless cured equal to reaction to the poison used.

Regeneration: A character with this status effect gains 1 HP per turn, per rank of the status effect, for the duration of its effect.

Retrograde Amnesia: A character with this status effect loses 2 Memory per rank of this status effect for the duration of its effect.

5 Design Points

Bane: A character with this status effect retains the negative effects of the this ability cast on them by another player or a higher power after it would normally end, to the duration of the Bane status effect's rank number of turns.

Blessed: A character with this status effect retains the effects of the last positive ability cast on them by another player or a higher power after it would normally end, to the duration of the Blessed status effect's rank number of turns.

Hexed: A character with this status effect retains the negative effects of the last ability cast on them by another player or a higher power after it would normally end, to the duration of the Hexed status effect's rank number of turns.

6 Design Points

Claret: A character with this status effect has -1 HP and -1 Reflex per rank of the status effect, for the duration of its effect.

Mighty Strength: A character with this status effect has +1 STR and +3 on Might Checks per rank of the status effect, for the duration of its effect.

Excavator: A character with this status effect has +2 on Might Checks and +4 on Excavation Checks per rank of the status effect, for the duration of its effect.

Frantic: A character with this status effect has +12 on Jury-Rig Checks per rank of the status effect, for the duration of its effect.

Galvanized: A character with this status effect has +12 on Craft Checks per rank of the status effect, for the duration of its effect.

Stunned: A character with this status effect has -2 Reaction per rank of the status effect, for the duration of its effect.

Vanished: A character with this status effect has +12 on Camouflage Checks per rank of the status effect, for the duration of its effect.

7 Design Points

Faded: A character with this status effect has +2 Camouflage and a +1 turn extension to the ability it is within, per rank of the status effect, for the duration of its effect.

Unlucky: A character with this status effect has their first dice roll total of any attempted action or reaction become a 1d10/2, rather than a full 1d10.

8 Design Points

Panic: A character with this status effect loses 1 SP and 1 EP per turn until its duration is over.

Revitalized: A character with this status effect gains 2 HP and 1 Calm per rank of the status effect until its duration is over.

Slowed: A character with this status effect loses 2 MP per rank for the duration of its effect.

9 Design Points

Dazed: A character with this attack has -3 Finesse per rank of the status effect, for the duration of its effect.

Short Blindness: A character has -1 per rank to their sense of vision and -1 to accuracy while under this status effect. The lower the rank of this status effect application, and shorter the duration of the ability involved, the more they may be able to overcome it. Grass thrown at an opponent can cause short blindness for a shorten, but certain other attacks or non-combat related incidents may cause it to lengthen to hours, days, months, or more, possibly even permanently despite being short.

10 Design Points

Afflicted: A character with this status effect retains the negative effects of this ability cast on them by another player or a higher power after it would normally end until it is removed.

Cursed: A character with this status effect retains the negative effects of the last ability cast on them by another player or a higher power after it would normally end until it is removed.

Confusion: A character with this status effect disavows all allies and has -3 Observation per rank of the status effect, cannot tell friend from foe and has an equal chance to hit their fellow party members or allies as they are to hit their enemies or creatures they are fighting for the duration of the status effect.

Doomed: A character with this status effect retains the negative effects of the next ability cast on them by another player or a higher power after it would normally end until it is removed.

Exalted: A character with this status effect retains the positive effects of this ability cast on them by another player or a higher power after it would normally end until it is removed.

Fated: A character with this status effect retains the positive effects of the next ability cast on them by another player or a higher power after it would normally end until it is removed.

Irradiated: A character with this status effect loses 1 HP, 2 on Stomach Checks, and 1 Ability Rank Reduction per Rank of this status effect, which lasts until removed.

Petrified: A character with this status effect is unable to move for the duration of the effect.

Phased: A character with this status effect may move through solid matter, but has their strength reduced to half.

11 Design Points

12 Design Points

Numbed: A character with this status effect recognizes the one to apply to them as an ally and becomes apathetic, being forced to reroll any initial die that critted per ability or check.

Berserk Rage: A character with this status effect will deal an extra 20% damage per rank, but all damage against them gains 20% per rank until it wears off.

Charged: A character with this status effect regains +1 EP, +1 FP, and +1 MP per rank, per turn the status effect lasts.

Hidden: A character with this status effect has +3 on Stealth Checks and +12 on Camouflage Checks, per rank, per turn the status effect lasts.

Morphed: A character with this status effect is not in their native form but instead another for the duration of its effect, for a full 18 points of gene alteration. No gain of voice, memories, etc. Have to use mimicry for voice impersonation.

Summit: A character with this status effect has +2 MP, and +8 to Climb Checks, per rank, per turn of this status effect.

Veiled: A character with this status effect has +12 on Disguise Checks and +12 on Mimic Checks per rank of the status effect, for the duration of its effect.

13 Design Points

Charmed: A character with this status effect has -3 WIL per rank of the status effect, and will not attack the entity that applied it, but may attack other nearby foes, or struggle to resist it.

14 Design Points

Infected: A character with this status effect is infected with the target infection type and, unless immune or cured, advances at the rate of infection spread.

Slow Bleed: A character with this status effect loses 1 HP every turn per rank of this endless status effect.

15 Design Points

Embiggen: A character with this status effect gains 1 size and +5 on Might Checks per rank of this status effect, for the duration of its effect.

Shrinken: A character with this status effect reduces 1 size and gains +5 on Reflex Checks per rank of this status effect, for the duration of its effect.

Silenced: A character with this status effect has +10 to Hush Checks and -5 to Charisma Checks per rank of this status effect. This may be problematic to some casters, but very beneficial to thieves, assassin or the like.

Studious: A character with this status effect has +5 to Learning Checks per rank of this status effect, which lasts 1 additional turn per rank of this status effect.

Temporary Blindness: A character has -10 per rank to their sense of vision and -5 to accuracy while under this status effect. The lower the rank of this status effect application, and shorter the duration of the ability involved, the more they may be able to overcome it. Sand thrown at an opponent can cause temporary Blindness for a shorten, but certain other attacks or non-combat related incidents may cause it to lengthen to hours, days, months, or more, possibly even permanently despite being temporary.

16 Design Points

Hemorrhaging: A character with this status effect loses 4 HP per rank, per turn for the duration of its effect.

Null: A character with this status effect decreases status effects by 4 per rank, and reduces 20% per rank of damage dealt to them from attacks for the duration of the effect.

17 Design Points

Burning: A character with this status effect has the ember damage dealt to them last twice as long, and a 20% increase in damage per rank of this status effect.

Freezing: A character with this status effect has the blizzard damage dealt to them last twice as long, and a 20% increase in damage per rank of this status effect.

Reflecting: A character with this status effect will reflect the 30% of next ability used on them back at the source, per rank of this status effect. Its duration is for rank number of turns beyond the duration of the ability it was used within.

18 Design Points

Deafened: A character with this status effect has -4 on Auditory Checks, -2 FIN, -2 WIL, -1 FP, -1 MA, and -2 on Breath Domain per rank of this status effect.

Fortify: A character with this status effect has +1 HP, +10% Damage Boost, +2 STR, +2 on Might Checks and +2 on Intimidate Checks per rank of this status effect.

Frozen: A character with this status effect has the blizzard damage dealt to them last twice as long, a 15% increase in damage per rank of this status effect, and is locked in position.

Invigorate: A character with this status effect has +4 HP and +4 on Intimidate Checks per rank of this status effect.

Shocked: A character with this status effect has the effectiveness of their attack damage and defensive capabilities cut by 20% for the duration of its effect.

19 Design Points

Controlled: A character with this status effect has -1 WIL per rank of the status effect, disavows all their allies, and recognizes the entity that applied it as an ally, obeying them for its duration, possibly attacking fellow party members, allies and themselves, with 1 rank reduction on their abilities per rank of the status effect. Those controlled follow exact orders without hesitation if they are unable to resist at the start of each turn. Even if able to resist on a particular turn, if it is still applied, they will be unable to increase their ability rank reduction without removing the status effect itself. Additionally, if they must still make their resist check each turn until the status effect itself is removed.

20 Design Points

Fused: Those fused combine their MA, SP, FP, INT, WIS, and WIL, have their other statistics and attributes as the lowest of those fused together, and are fused for the status effect's rank number of turns. Skills are set at the lower of those fused.

Ghostly: A character with this status effect applied is incapable of attacking or being attacked for the duration of this effect, cannot affect anything not on themselves, and may move through solid matter as long as the status effect lasts.

Jinxed: A character with this status effect loses 1 LP per turn until it is cured or its duration ends, and the loss remains until a character improves their luck.

Merged: Those merged combine their two highest statistic and attributes, have their other statistics and attributes as the lowest of those fused together, and are merged until this status effect is removed. Skills are set at the lower of those merged.

Permanent Blindness: A character has -10 per rank to their sense of vision and -5 to accuracy while under this status effect, which lasts until removed. The lower the rank of this status effect application, the more they may be able to compensate, but sight will still not be fully restored until it is removed.

Stasis: A character with this status effect cannot move, attack or be attacked for the duration of its effect.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial 3.0 License