Thonn

Basic Species Description

The thonn are an extremely valiant people from Frigsolum, whose questing travel rite of passage and bravery has inspired the valkyrie mythos, as well as assorted warrior and lightning figures and deities in mythos. Each thonn has a feline-like mouth and nose, large broad pointed ears at obtuse angles going up from their face and a smaller lower point going downward, and a zig-zag club at the end of their tails. They utilize wood, metal, stone and crystal architecture, and primarily live atop tall mountains, drawing heavy fog and lightning to aid in protecting and shrouding their lands, just on the edge of the frostline. The thonn are highly advanced, but they tend to live more in harmony with nature than other races that pollute massively as a result of their technology. A thegor is their current ruler, and the vadain are her elite army.

History of the Species

Their culture based on warfare and defense of their way of life, especially after having been raised and evolved from a non-sentient slave species of the asmoden and witmorgate by the gangel and zumiel 4,500 years ago. However, the thonn were not as appreciative of their newfound elevation as to trust the gangel and zumiels for spiritual guidance, and have a wary truce with most of their settlements, but no true alliance with any other species on Frigosolum.

Base Species Genetics

The genetics for thonn are as follows:

(D4) Strong Valiant Storm-Eater: This individual has a +1d10 Electricity Domain Absorption, and when storing electricity may use a charge for +1d10/2 HP per charge, and may spend unused FP to increase courage by 1d10/2 per FP.

(D4) Wrathful Valor: This individual has +1 on Valor Source Pool Adaption when enraged, and may spend unused FP for +1d10/2 on Intimidate Checks per FP.

(D3) Storm's Power: +2 on Might Checks, +1d10 Electricity Domain Absorption and Steady Mighty Alertness, having +1 Combat Chance Die per day, and may spend unused EP for +1d10/2 on Might Checks per EP.

(R4) Stormdancer: This individual has +1 Electricity Domain Adaption, +1 Blizzard Domain Adaption, and +1 on Dancing Checks.

(R3) Blade's Edge: This individual has +1 Mundane Source Pool Adaption, and +2 on Might Checks.

Ethnicities

The yigg thonn mostly have orange base fur, white underbelly fur, and stripped black markings on their backs, ruby red irises, black sclera and white pupils, and blonde hair. They are the most common type of thonn.

(E-4) Lightning Fast: This individual is has +1d10 Daily MP Recovery Advantage, and +2 Electricity Domain Adaption. [Vigg Thonn]
(E-4) Speedy Battleplans: This individual has +1 MP, +1 on Strategy Checks, and +1 on Tactics Checks. [Vigg Thonn]
(E-4) Lightning Fists, Shocking Barrier: This individual has +1 MA, the 'Lightning Fists' and 'Shocking Barrier' abilities. [Vigg Thonn]

Lightning Fists Rank I:
(Self, Aura, None)
(Lasting, Beneficial, None)
(Wild Magic, 40% Stability, EP Blowback)
(Electricity [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to create gauntlets of electricity around them, bestowing the Mighty Strength Status Effect to themselves.
Prerequisites: Vigg thonn species and ethnic genetics.

Shocking Barrier Rank I:
(Self, Cuboid, None)
(Lasting, Beneficial, Limiting)
(Wild Magic, 40% Stability, EP Blowback)
(Electricity [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw electricity in a cuboid around them, reshaping it within the area to create Rank Toughness and Dice Pool EP around themselves and those that are allied with them.
Limiting: This protects the user.
Limiting: This protects allies of the user.
Prerequisites: Vigg thonn species and ethnic genetics.

The zeunol thonn mostly have yellow base fur, black underbelly fur, and stripped white markings on their backs, sky blue irises, black sclera and white pupils, and black hair.

(E-4) Static Strength: This individual is has +1d10 Daily Strength Advantage, and +2 Electricity Domain Adaption. [Zeunol Thonn]
(E-4) Speedy Scouts: This individual has +1 MP, +1 on Stealth Checks, and +1 on Depiction Checks. [Zeunol Thonn]
(E-4) Lightning Fists, Shocking Barrier: This individual has +1 MA, the 'Lightning Fists' and 'Shocking Barrier' abilities. [Zeunol Thonn]

Lightning Fists Rank I:
(Self, Aura, None)
(Lasting, Beneficial, None)
(Wild Magic, 40% Stability, EP Blowback)
(Electricity [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to create gauntlets of electricity around them, bestowing the Mighty Strength Status Effect to themselves.
Prerequisites: Zeunol thonn species and ethnic genetics.

Shocking Barrier Rank I:
(Self, Cuboid, None)
(Lasting, Beneficial, Limiting)
(Wild Magic, 40% Stability, EP Blowback)
(Electricity [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw electricity in a cuboid around them, reshaping it within the area to create Rank Toughness and Dice Pool EP around themselves and those that are allied with them.
Limiting: This protects the user.
Limiting: This protects allies of the user.
Prerequisites: Zeunol thonn species and ethnic genetics.

The rainal thonn mostly have black base fur, gold underbelly fur, and stripped ruby markings on their backs, violet irises, black sclera and white pupils, and white hair.

(E-4) Static Wisdom: This individual is has +1d10 Daily Wisdom Advantage, and +2 Electricity Domain Adaption. [Rainal Thonn]
(E-4) Mental Agility: This individual has +1 MA, +1 on Agility Checks, and +1 on Memory Checks. [Rainal Thonn]
(E-4) Lightning Fists, Shocking Barrier: This individual has +1 MA, the 'Lightning Fists' and 'Shocking Barrier' abilities. [Rainal Thonn]

Lightning Fists Rank I:
(Self, Aura, None)
(Lasting, Beneficial, None)
(Wild Magic, 40% Stability, EP Blowback)
(Electricity [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to create gauntlets of electricity around them, bestowing the Mighty Strength Status Effect to themselves.
Prerequisites: Rainal thonn species and ethnic genetics.

Shocking Barrier Rank I:
(Self, Cuboid, None)
(Lasting, Beneficial, Limiting)
(Wild Magic, 40% Stability, EP Blowback)
(Electricity [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw electricity in a cuboid around them, reshaping it within the area to create Rank Toughness and Dice Pool EP around themselves and those that are allied with them.
Limiting: This protects the user.
Limiting: This protects allies of the user.
Prerequisites: Rainal thonn species and ethnic genetics.

The kahal thonn mostly have white base fur, black underbelly fur, and stripped silver markings on their backs, forest green irises, black sclera and white pupils, and dark red hair.

(E-4) Shocking Intelligence: This individual is has +1d10 Daily Intelligence Advantage, and +2 Electricity Domain Adaption. [Kahal Thonn]
(E-4) Focused Reflexes: This individual has +1 FP, +1 on Reflex Checks, and +1 on Survivalism Checks. [Kahal Thonn]
(E-4) Lightning Fists, Shocking Barrier: This individual has +1 MA, the 'Lightning Fists' and 'Shocking Barrier' abilities. [Kahal Thonn]

Lightning Fists Rank I:
(Self, Aura, None)
(Lasting, Beneficial, None)
(Wild Magic, 40% Stability, EP Blowback)
(Electricity [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to create gauntlets of electricity around them, bestowing the Mighty Strength Status Effect to themselves.
Prerequisites: Kahal thonn species and ethnic genetics.

Shocking Barrier Rank I:
(Self, Cuboid, None)
(Lasting, Beneficial, Limiting)
(Wild Magic, 40% Stability, EP Blowback)
(Electricity [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw electricity in a cuboid around them, reshaping it within the area to create Rank Toughness and Dice Pool EP around themselves and those that are allied with them.
Limiting: This protects the user.
Limiting: This protects allies of the user.
Prerequisites: Kahal thonn species and ethnic genetics.

Sexes

The thonn long ago determined that the speed, agility and reflexes of their vadain was superior to that of most other sexes, though their strength was lower in general. The men tend to labor jobs mostly, or to hauling things. The sexes have equality politically, though vadain travel outside of Frigsolum more often than most others, as almost half of their population is of their sex. Though there are all sex combinations possible in thonn society and biology, the most frequent are the hermaphroditic and female combinations. The vadain is the f1f2 sex, the thegor is the f1m2 sex, the frikal is the f1n2 sex, the voln is the n1n2 sex, the safin is the n1f2 sex, the salvig is the n1m2 sex, the thiero is the m1m2 sex, the lokuar is the m1f2 sex, and the odisva is the m1n2 sex.

(m1) Those with this sex gene have +2 EP. [Thonn]

(m2) Those with this sex gene have +2 on Grip Checks, and +2 on Might Checks. [Thonn]

(f1) Those with this sex gene have +2 MP. [Thonn]

(f2) Those with this sex gene have +2 on Agility Checks, and +2 on Reflex Checks. [Thonn]

(n1) Those with this sex gene have +1 EP, and +1 MP. [Thonn]

(n2) Those with this sex gene +2 on Might Checks, and +2 on Reflex Checks. [Thonn]

For the sake of this playtest, the rules for food and drink that are optional are not being utilized, and respiration is utilizing the two-fail check mechanic for reducing from one level of respiration to another, rather than the more advanced mechanic.

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