Witmorgate

Basic Species Description

The witmorgate, also known as frost-witches, are an extremely long-living people from Frigsolum. They are nomadic primarily, entire packs travelling at once, though there are the occasional hermits who live alone or with only a handful of others of their species by them. Witmorgate are extremely concerned with survival of the fittest and dominating nature and other entities to ensure their own survival. They mostly build with wood, straw and ice architecture, living on snowy plains and tundra forests, calling down strong winds and lightning to power some of their artifacts and technology, while also deterring outsiders. Witmorgate may look a bit like humans wearing animal furs from a distance, but they have pale porcelain skin, protruding canine teeth, fur and feathers growing in different areas, including along their tail, long usually straight hair, strong nocturnal vision, and pack instinct.

History of the Species

The witmorgate on Frigsolum are said in mythos to have sprung up from varying ancient beasts warped and twisted by the exposure of dark essence and sporestones, taking on traits from one another and evolving together, about 500,000 years ago. Given their strange biology having many similarities to fossilized and ice-encased animal corpses from Frigsolum's past, this seems incredibly likely, though some traits are definitely different from any other species normally on Frigsolum. Some witmorgate have traveled off Frigsolum through rifts or other means, a few inspiring the Yuki Onna mythos.

Base Species Genetics

The genetics for witmorgate are as follows:

(D4) Strong De-Aging Storm-Eater: This individual has a +1d10 Electricity Domain Absorption, and when storing electricity may use a charge for +1d10/2 HP per charge, and may spend unused HP to de-age by 1d10/2 weeks per HP as they shed a layer of skin, fur and feathers.

(D4) Skyclad Synergy: This individual has +1 on Henosis Source Pool Adaption while skyclad, and may spend unused EP for +1d10/2 on Charming Checks per EP.

(D3) Lightning Reflex: +2 on Reflex Checks, +1d10 Electricity Domain Absorption and Steady Reflexive Alertness, having +1 Combat Chance Die per day, and may spend unused FP for +1d10/2 on Reflex Checks per FP.

(R3) Stormcaller: This individual has +1 Flow Domain Adaption, +1 Blizzard Domain Adaption, and +1 Breath Domain Adaption.

(R3) Coven Cunning: This individual has +1 Henosis Source Pool Adaption, and +2 on Cunning Checks.

Ethnicities

The sabubo witmorgate mostly have white and extremely light blue fur, and feathers, icy blue irises, black sclera and pupils, and light blue hair. They are the most common type of witmorgate.

(E-4) Speedy Bluff: This individual is has +1d10 Daily MP Recovery Advantage, and +1d10 Daily Bluff Advantage. [Sabubo Witmorgate]
(E-4) Pack Coordination: This individual has +2 on Strategy Checks, and +2 on Tactics Checks. [Sabubo Witmorgate]
(E-4) Iceshaper, Windbarrier: This individual has +1 MA, the 'Iceshaper' and 'Windbarrier' abilities. [Sabubo Witmorgate]

Iceshaper Rank I:
(Self, Zone, None)
(Standard, Halved, Situational)
(Wild Magic, 42% Stability, EP Blowback)
(Blizzard [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw ice and snow in a zone toward themselves and move it freely within it.
Situation: The user draws ice to attack non-allied entities, dealing Rank + Dice Pool + Observation Damage.
Situation: The user draws ice toward them without harming entities, collecting Rank + Dice Pool + Observation Kg of local ice or snow matter or less if there is less than that available in the area, shaping it as best as they are capable given their skills for the design.
Situation: The user pushes ice and snow out of the area without harming entities, emptying the area of effect in order to create a stable excavation site or trench.
Prerequisites: Sabubo witmorgate species and ethnic genetics.

Windbarrier Rank I:
(Self, Cuboid, None)
(Lasting, Beneficial, Limiting)
(Wild Magic, 40% Stability, EP Blowback)
(Breath [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw air in a cuboid around them, reshaping it within the area to create Rank Toughness and Dice Pool EP around themselves and those that are allied with them.
Limiting: This protects the user.
Limiting: This protects allies of the user.
Prerequisites: Sabubo witmorgate species and ethnic genetics.

The stribarna witmorgate mostly have black fur, and black and white banded feathers, golden irises, black sclera and pupils, and white hair.

(E-4) Brave Endurance: This individual is has +1d10 Daily EP Recovery Advantage, and +1d10 Daily Courage Advantage. [Stribarna Witmorgate]
(E-4) Ambush Coordination: This individual has +2 on Strategy Checks, and +2 on Stealth Checks. [Stribarna Witmorgate]
(E-4) Iceshaper, Windbarrier: This individual has +1 MA, the 'Iceshaper' and 'Windbarrier' abilities. [Stribarna Witmorgate]

Iceshaper Rank I:
(Self, Zone, None)
(Standard, Halved, Situational)
(Wild Magic, 42% Stability, EP Blowback)
(Blizzard [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw ice and snow in a zone toward themselves and move it freely within it.
Situation: The user draws ice to attack non-allied entities, dealing Rank + Dice Pool + Observation Damage.
Situation: The user draws ice toward them without harming entities, collecting Rank + Dice Pool + Observation Kg of local ice or snow matter or less if there is less than that available in the area, shaping it as best as they are capable given their skills for the design.
Situation: The user pushes ice and snow out of the area without harming entities, emptying the area of effect in order to create a stable excavation site or trench.
Prerequisites: Stribarna witmorgate species and ethnic genetics.

Windbarrier Rank I:
(Self, Cuboid, None)
(Lasting, Beneficial, Limiting)
(Wild Magic, 40% Stability, EP Blowback)
(Breath [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw air in a cuboid around them, reshaping it within the area to create Rank Toughness and Dice Pool EP around themselves and those that are allied with them.
Limiting: This protects the user.
Limiting: This protects allies of the user.
Prerequisites: Stribarna witmorgate species and ethnic genetics.

The volaghu witmorgate mostly have black fur, and black and white banded feathers, golden irises, black sclera and pupils, and white hair.

(E-4) Healthy Reflex: This individual is has +1d10 Daily HP Recovery Advantage, and +1d10 Daily Reflex Advantage. [Volaghu Witmorgate]
(E-4) Taunting Coordination: This individual has +2 on Tactics Checks, and +2 on Provoke Checks. [Volaghu Witmorgate]
(E-4) Watershaper, Windbarrier: This individual has +1 MA, the 'Watershaper' and 'Windbarrier' abilities. [Volaghu Witmorgate]

Watershaper Rank I:
(Self, Zone, None)
(Standard, Halved, Situational)
(Wild Magic, 38% Stability, EP Blowback)
(Flow [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw water in a zone toward themselves and move it freely within it.
Situation: The user draws water to attack non-allied entities, dealing Rank + Dice Pool + Observation Damage.
Situation: The user draws water toward them without harming entities, collecting Rank + Dice Pool + Observation Kg of local water and matter within it or less if there is less than that available in the area.
Situation: The user pushes water out of the area without harming entities, emptying the area of effect in order to create a stable path or tunnel.
Prerequisites: Volaghu witmorgate species and ethnic genetics.

Windbarrier Rank I:
(Self, Cuboid, None)
(Lasting, Beneficial, Limiting)
(Wild Magic, 40% Stability, EP Blowback)
(Breath [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw air in a cuboid around them, reshaping it within the area to create Rank Toughness and Dice Pool EP around themselves and those that are allied with them.
Limiting: This protects the user.
Limiting: This protects allies of the user.
Prerequisites: Volaghu witmorgate species and ethnic genetics.

Sexes

While volgahu do have all six potential sex genes presenting the nine combinations feasible, primarily the female and hermaphrodite sexes are more common, with pure females having the most political power.

(m1) Those with this sex gene have +1 Wild Magic Source Pool Adaption, and +1 Foci Magic Source Pool Adaption. [Witmorgate]

(m2) Those with this sex gene have +1d10 Daily Abeyant Pool Recovery. [Witmorgate]

(f1) Those with this sex gene have +2 Henosis Source Pool Adaption. [Witmorgate]

(f2) Those with this sex gene have +1d10 Daily Wild Magic Pool Recovery. [Witmorgate]

(n1) Those with this sex gene have +1 Henosis Source Pool Adaption and +1 Wild Magic Source Pool Adaption. [Witmorgate]

(n2) Those with this sex gene +1d10 Daily Foci Magic Pool Recovery. [Witmorgate]

For the sake of this playtest, the rules for food and drink that are optional are not being utilized, and respiration is utilizing the two-fail check mechanic for reducing from one level of respiration to another, rather than the more advanced mechanic.

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