Witreen

Basic Species Description

The witreen are an extremely long-living people from Arba, a mostly swampy moon of the gas giant Ostherrim. They are concerned with working with nature to keep themselves safe and well fed, but more taking than asking for its permission. They mostly build vast cities in bogs and swamps along cliffsides, but some are more hermetic and live alone, almost all using stone and wood architecture primarily. Due to their culturally strong use of magic and primarily living in swamps, the witreen are sometimes referred to as 'green-witches' behind their back, or 'muckhaven' like the hirudae, as they live above or in swamps and bogs. They are superficially similar to many insects, though like pixies, they are not true insects but vertebrates, and have superficial traits similar to other animals and even plants. They have thin tendrils wrapping their limbs, in addition to a large upper torso rib cage in the back, as well as "warts" on their green skin that spout horns as they age. They actually end up growing "twigs and leaves" in their hair, though it is really camouflage adaption due to their millenias of ingesting magical plants, some of which affected their dna. Their fingerprints and toe prints are green and their skin is a mix of green and brown usually, though sub-races are affected by regional diet and annual climate change. Their hair colors in clusters and typically changes with the seasons, though it may be pure black in older individuals. Witreen and Dryads are usually friendly to one another, and the Drayds typically favor them for tasks which young or elder Dryads may not be able to travel far enough from their tree to accomplish. Witreen sometimes take on plant symbiotes, gaining even more from nature. Witreen can fashion flying broomsticks and other wooden flight devices, and frequently have cat or other familiars.

History of the Species

The witreen on Arba are said in mythos to have originally come from within Ostherrim itself before working how to find a more suitable habitat on that moon, though such tales have always been unverrified.

Base Species Genetics

The genetics for witreen are as follows:

(D5) Strong De-Aging Husk-Eater: This individual has a +2 Extract Domain Adaption, and may shed part of their skin and spend unused FP for +1d10/2 HP per FP if they eat the shed skin, and may spend unused HP to de-age by 1d10/2 weeks per HP as they shed the skin.

(D3) Leaping Reflex: +2 on Reflex Checks, +2 on Leaping Checks and Steady Reflexive Alertness, having +1 Combat Chance Die per day, and may spend unused FP for +1d10/2 Reflex per FP.

(D4) Name Whisperer: This individual has +1 True Speech Source Pool Adaption, and +1 Breath Domain Adaption.

(R3) Coven Cunning: This individual has +1 Henosis Source Pool Adaption, and +2 on Cunning Checks.

(R3) Hedge Hag: This individual has +1 Harvest Domain Adaption, +1 Extract Domain Adaption, and +1 on Forage Checks.

Ethnicities

The rhizaln witreen mostly have a sage green colored skin with grey scaling, black long stripes and splotches of black along their back, lemon yellow or marmalade orange hair, muddy brown sclera, jet black irises and muddy brown pupils. They tend to live in brackish waters especially. These witreen use symbiotic plants to form a bit of armor on their back, webbing between their fingers and toes to aid in swimming and climbing.

(E-4) Curled Defense: This individual is able to curl up into a ball or otherwise angle themselves to better protect themselves from danger, having +2d10 Daily EP Advantage. [Rhizaln Witreen]
(E-4) Slow Swimming and Climbing: This individual may move while swimming or climbing at -1 MP at all times. [Rhizaln Witreen]
(E-4) Earthshaper, Windbarrier: This individual has +1 MA, the 'Earthshaper' and 'Windbarrier' abilities. [Rhizaln Witreen]

Earthshaper Rank I:
(Self, Zone, None)
(Standard, Halved, Situational)
(Wild Magic, 42% Stability, EP Blowback)
(Harvest [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw plants in a zone toward themselves and move it freely within it.
Situation: The user draws plants to attack non-allied entities, dealing Rank + Dice Pool + Observation Damage.
Situation: The user draws plants toward them without harming entities, collecting Rank + Dice Pool + Observation Kg of local plant matter or less if there is less than that available in the area.
Situation: The user pushes dirt out of the area without harming entities, emptying the area of effect in order to create a stable excavation site or trench.
Prerequisites: Rhizaln witreen species and ethnic genetics.

Windbarrier Rank I:
(Self, Cuboid, None)
(Lasting, Beneficial, Limiting)
(Wild Magic, 40% Stability, EP Blowback)
(Breath [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw air in a cuboid around them, reshaping it within the area to create Rank Toughness and Dice Pool EP around themselves and those that are allied with them.
Limiting: This protects the user.
Limiting: This protects allies of the user.
Prerequisites: Rhizaln witreen species and ethnic genetics.

The horzat witreen mostly have a basil green colored skin with parakeet long strips and splotches of black along their back, white or mint green hair, olive sclera, jet black irises and olive pupils. They tend to live in marshy waters especially. These witreen use symbiotic plants to form a feline-like structures shaped around their ears to aid in hearing as well as weak wings for gliding, flight or hovering at reduced movement, reduced stealth and sound reducing their hearing slightly.

(E-4) Speedy Bluff: This individual is has +1d10 Daily MP Recovery Advantage, and +1d10 Daily Bluff Advantage. [Horzat Witreen]
(E-4) Familiar's Grace: This individual may move while gliding, flying or hovering at -2 MP at all times, with -1 on Auditory Checks and -1 on Stealth Checks while doing so, but gain +1d10 Daily Auditory Advantage. [Horzat Witreen]
(E-4) Thornwhip, Amberworker: This individual has +1 MA, the 'Thornwhip' and 'Amberworker' abilities. [Horzat Witreen]

Thornwhip Rank I:
(Self, Cuboid, None)
(Willful, Severance, Limiting)
(Wild Magic, 42% Stability, EP Blowback)
(Harvest [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw plants in a cuboid around them, reshaping it into a whip, dealing Rank + Dice Pool + WIS Check Damage at those within the cuboid other than the user and their allies.
Limiting: This does not damage the user.
Limiting: This does not damage allies of the user.
Prerequisites: Horzat witreen species and ethnic genetics.

Amberworker Rank I:
(Self, Cuboid, None)
(Standard, Halved, None)
(Wild Magic, 40% Stability, EP Blowback)
(Breath [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw plant sap in a cuboid around them, reshaping and hardening it to create (Rank + Dice Pool + WIS Check) * 2 kg of shaped amber.
Prerequisites: Horzat witreen species and ethnic genetics.

The reezald witreen mostly have a pine green colored skin with hickory long strips and splotches of white along their back, peanut brown or ashen grey hair, caramel sclera, jet black irises and caramel pupils. They tend to live in freshwater swamps especially. These witreen use symbiotic plants to strengthen their legs for better speed, agility and ability to move silently, as well as light webbing between their toes and fingers to aid with swimming.

(E-4) Stealthy Agility: This individual is has +1d10 Daily Stealth Advantage, and +1d10 Daily Agility Advantage. [Reezald Witreen]
(E-4) Speedy Swimmer: This individual may move while swimming at -1 MP, but gains +1d10 Daily MP Recovery Advantage. [Reezald Witreen]
(E-4) Crystalcaller, Saltcaller: This individual has +1 MA, the 'Crystalcaller' and 'Saltcaller' abilities. [Reezald Witreen]

Crystalcaller Rank I:
(Self, Cuboid, None)
(Lasting, Beneficial, None)
(Wild Magic, 42% Stability, EP Blowback)
(Stone [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw stone in a cuboid around them, drawing Rank + Dice Pool + WIS Check kg of local crystals toward themselves per turn it remains active.
Prerequisites: Reezald witreen species genetics.

Saltcaller Rank I:
(Self, Cuboid, None)
(Lasting, Beneficial, None)
(Wild Magic, 37% Stability, EP Blowback)
(Preservation [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw salt, clay and other preservation materials in a cuboid around them, drawing Rank + Dice Pool + WIS Check kg of local materials toward themselves per turn it remains active.
Prerequisites: Reezald witreen species and ethnic genetics.

The holtaz witreen mostly have a moss green colored skin with lime green long strips and splotches of white along their back, laurel green or pickle green hair, walnut sclera, jet black irises and walnut pupils. They tend to live in coastal swamps especially. These witreen use symbiotic plants to create small sac along their arms which have acidic juices and plant toxins, spikes that aid in climbing, and feathery extensions that aid in gliding and flying.

(E-4) Charming Climber: This individual is has +1d10/2 Daily Beauty Advantage, +1d10/2 Daily Charming Advantage, and may climb at -1 MP. [Holtaz Witreen]
(E-4) Audrey's Hunger: This individual may deal Harvest Strength damage instead of Untyped Strength damage. [Holtaz Witreen]
(E-4) Winged Shielding: This individual may glide or fly at -2 MP while having -2 Might as they do so, +1 on Might Checks, and has the 'Stoneshield' ability. [Holtaz Witreen]

Stoneshield Rank I:
(Self, Cuboid, None)
(Lasting, Beneficial, Limiting)
(Wild Magic, 42% Stability, EP Blowback)
(Stone [Redirection])
(2 FP, 1 Attempt, WIS Check)
This ability allows the user to reach out and draw stone in a cuboid around them, reshaping it within the area to create Rank Toughness and Dice Pool EP around themselves and those that are allied with them.
Limiting: This protects the user.
Limiting: This protects allies of the user.
Prerequisites: Holtaz witreen species and ethnic genetics.

The golzar witreen mostly have a pistachio green colored skin with seafoam green long strips and splotches of periwinkle along their back, parakeet green or lilac hair, mocha sclera, jet black irises and mocha pupils. They tend to live in swamp meadows especially. These witreen use symbiotic plants to create razor-sharp spikes along their arms, feathery extensions that aid in gliding and flying, and a frill hood around their head, and produce pheromones that aid in charming.

(E-4) Winged Charmer: This individual is has +1d10/2 Daily Beauty Advantage, +1d10/2 Daily Charming Advantage, and may glide or fly at -2 MP while having -2 Might as they do so. [Golzar Witreen]
(E-4) Audrey's Hunger: This individual may deal Harvest Strength damage instead of Untyped Strength damage. [Golzar Witreen]
(E-4) Battlecharmer: This individual have +1 to Might Checks, +1 to Charming Checks, the 'Pheromonal Loyalty' and 'Stonefists' abilities. [Golzar Witreen]

Pheromonal Loyalty Rank I:
(Self, Cuboid, None)
(Lasting, Beneficial, Limiting)
(Natural, 87% Stability, EP Blowback)
(Instinct [Perception])
(2 FP, 1 Attempts, Stealth Check)
This ability allows the user to create a cuboid of pheromones, making those within gain the Controlled Status Effect.
Conditional: Those in the cuboid must have a sense of smell.
Prerequisites: Golzar witreen species and ethnic genetics. (6 points from cost, 1 point per FP for up to 20, 19 points necessary for Controlled)

Stonefists Rank I:
(Self, Aura, None)
(Lasting, Beneficial, None)
(Wild Magic, 42% Stability, EP Blowback)
(Stone [Legacy])
(2 FP, 3 Attempts, WIS Check)
This ability allows the user to create gauntlets of stone around them, bestowing Dice Pool Might to themselves.
Prerequisites: Golzar witreen species and ethnic genetics.

The gazan witreen mostly have a pear green colored skin with periwinkle green long strips and splotches of kelly green along their back, shamrock green or violet hair, pecan sclera, jet black irises and pecan pupils. They tend to live in coastal meadows especially. These witreen use symbiotic plants to strengthen their legs and arms primarily.

(E-4) Leaping Climber: This individual is has +1d10/2 Daily Leaping Advantage, may climb at -1 MP. [Gazan Witreen]
(E-4) Burrowing Roots: This individual may dig at -1 MP, and have +1d10/2 Daily Might Advantage and +1d10/2 Daily Balance Advantage. [Gazan Witreen]
(E-4) Sandman's Garden: This individual have +1 to Might Checks, +1 to Balance Checks, the 'Flowery Snooze' and 'Cloud of Sand' abilities. [Gazan Witreen]

Flowery Snooze Rank I:
(Touch, Aura, None)
(Rebuff, Spiteful, Limiting)
(Wild Magic, 44% Stability, EP Blowback)
(Harvest [Legacy], Harvest [Stratagem])
(2 FP, 2 Attempts, WIS Check)
This ability allows the user to create a mass of flowers around those who they touch which exude numbing gasses, bestowing the Stasis Status Effect to the ones touched, as well the Bane Status Effect.
Limiting: If the user does not have enough points available for both, stasis may apply if they have enough for it, but will wear off as per normal duration.
Limiting: The user does not put themselves into stasis unless touching themselves.
Limiting: The user does not put their allies into stasis unless touching them directly.
Prerequisites: Gazan witreen species and ethnic genetics. (6 points from cost, 1 point per FP for up to 20, 5 points necessary for Bane, 20 for Stasis)

Cloud of Sand I:
(Self, Aura, None)
(Lasting, Beneficial, None)
(Wild Magic, 42% Stability, EP Blowback)
(Morphean [Phased])
(2 FP, 2 Attempts, WIS Check)
This ability allows the user to turn themselves into a cloud of sand, bestowing the Phased Status Effect for as long as the ability lasts.
Prerequisites: Gazan witreen species and ethnic genetics. (6 points from cost, 1 point per FP for up to 20, 10 points necessary for Phased)

Sexes

While witreen do have all six potential sex genes presenting the nine combinations feasible, primarily the female and hermaphrodite sexes are more common, with pure females having the most political power.

(m1) Those with this sex gene have +1 Wild Magic Source Pool Adaption, and +1 Foci Magic Source Pool Adaption. [Witreen]

(m2) Those with this sex gene have +1d10 Daily Stamina Pool Recovery. [Witreen]

(f1) Those with this sex gene have +2 Wild Magic Source Pool Adaption. [Witreen]

(f2) Those with this sex gene have +1d10 Daily Wild Magic Pool Recovery. [Witreen]

(n1) Those with this sex gene have +2 Foci Magic Source Pool Adaption. [Witreen]

(n2) Those with this sex gene +1d10 Daily Focus Magic Pool Recovery. [Witreen]

For the sake of this playtest, the rules for food and drink that are optional are not being utilized, and respiration is utilizing the two-fail check mechanic for reducing from one level of respiration to another, rather than the more advanced mechanic.

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